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[Mod Request] Smoking mod


AwfulArchdemon

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Since the list of animations has been listed by file, I figure this shouldn't be much of a problem after modders delve into this game and mess with animation triggers. The option to do this is already in the game but I've only seen it once so far (haven't beaten it yet). I'm also quite sure modders will wanna make a chem-use mod like Fallout.

 

Basically need to find the animation and link it to a hotkey without triggering any story dialogue that may be involved. Specifically I'm talking about the part after you go get Evelyn and Johnny tells you to smoke a cigarette and you literally have the option to [smoke], triggering the animation (and dialogue though). The code that triggers that animation needs a trigger for us to use at will. Obviously I can certainly see that getting us killed in a skirmish so it'd need to be used with caution, and if at all possible, have its own animation cancel key, or even better make a global animation cancel key.

 

At any rate, simply finding a way to trigger the animation by itself is the goal, assuming it ends on its own too. I kinda think it does though. It doesn't seem to be the same animation NPCs use.

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agree, it would be more immersive

Seriously, V is like the only non-smoker in NC. I wouldn't be surprised to see one of the kids light one up. I could be talking to literally anyone and they have like a 90% chance of smoking. Certain people even tell you to smoke, and you have the option to do it, yet you can't do it on your own.

 

At least we know for sure the animations exist. Now just need to give it a trigger hotkey. Then I just wait for the long-awaited 3rd-person mod and I'm all set. (for now)

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  • 4 weeks later...

Welp, the 3rd-person mod's already a thing, so that's one mod down, one to go. Official modding tools are a thing now too, so hopefully animations can be triggered if they release the right tools, Here's hoping someone's looking into it.

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  • 3 months later...
  • 3 months later...
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