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Weird issue -- Crossbows are treated as 1-handed melee weapons, even from a distance


Fractalbase

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I started a new playthrough several weeks ago with a different load order and most everything is fine and bug-free except with crossbows. NPCs with crossbows don't have normal shooting animations and don't shoot anything; instead, they appear to be attempting to swing with their crossbow from a distance as if it were a melee weapon. I didn't notice this much until I started the Dawnguard DLC at Fort Dawnguard when I tried using a crossbow and had the same behavior -- I couldn't shoot, and attacking with it caused me to try and swing it like it was a 1-handed weapon. It even had the sound of a sword being swung. Has anyone seen this behavior before? Here is my load order: https://pastebin.com/8xgtV2Yt (Modwatch doesn't support Vortex yet AFAIK)


I did install a number of new mods before starting my playthrough, including "Vigor Enhanced Combat" as well as some animation mods; I don't have any crossbow mods installed, but I do have a smashed patch so it's not uncommon to see an NPC with a crossbow. This isn't game-breaking at all, but it obviously nerfs any enemy wielding a crossbow. Any help is appreciated.


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In addition to teh advice above:

 

but I do have a smashed patch

 

Also check without the smashed patch. Mator Smash is a very powerful tool, since it allows control over many, many settings. While this is basically good, it sometimes can also lead to unexpected results. In Fallout 4 (not so much in Skyrim) I had to deliberately exclude some mods from the smashed patch because otherwise they wouldn't work properly any more. Maybe you have to experiment with your smash settings, too.

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I've tried disabling Ultimate Combat, Vigor Enhanced Combat, and my Smashed Patch. I've noted some other weird behavior, but no resolution to normal crossbow activity. All of my other combat mods I've had before with no crossbow issues. I'm not sure what else to try. Here's my combat mods if that helps:

Critical Hit - Backstab and Parry in SSE

Deflection - Dynamic Blocking Combat Overhaul

Enemy ( R ) Evolution of Skyrim

Mortal Enemies SE

SCSI-NoFriendDamage

Smart NPC Potions

True Armor SE

Ultimate Combat SE

Vigor Enhanced Combat

VioLens - A Killmove Mod SE

Weapons Arts

Wildcat

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  • 2 weeks later...

Somehow, VioLens is involved with this issue.

 

When you have no crossbow bolts equipped, the normal behavior for a crossbow is for it to be swung like a 2-handed club. When you have bolts equipped, it is supposed to shoot them.

I've encountered a problem where anyone (NPCs or me) will always just swing a crossbow if a crossbow is equipped, as if no bolts are equipped in inventory.

I started troubleshooting this by disabling all of my combat mods in Vortex and starting a new game. Under these conditions, crossbows function normally and shoot. I've been slowly re-enabling combat mods in vortex and loading my save game from this to see if the weird crossbow bashing behavior happens again.

The weird behavior happened again after I enabled VioLens. I current have version 2.22a. There might be an incompatibility with another combat mod that I have enabled.

These are the other combat mods that I have enabled:

Mortal Enemies SE (1.05)
Critical Hit - Backstab and Parry in Skyrim Special Edition (1.2)
Deflection - Dynamic Blocking Combat Overhaul (1.6)
Wildcat Combat and Immersive Movement Compatibility path (1.0)
Wildcat - Combat of Skyrim - Wildcat - Realistic Damage Plugin (N/A)
Wildcat - Combat of Skyrim - Wildcat v700 (7.00SSE)
Enemy ( R )Evolution of Skyrim - EEOS Installer (1.76.5)
Enemy ( R )Evolution of Skyrim - EEOS - Spell Perk Item Distributor Addon - Mon Manager Hotfix (1.76.5)
Vigor Enhanced Combat (3.2)
Ultimate Combat SE (3.5)
Weapon Arts 1.2b (1.2b)

I believe the issue is not merely VioLens itself, but an incompatibility between VioLens and one of these other mods. I will continue my testing and report further details.

However, in the meantime, if anyone has any information or insight on why this is happening, please let me know.

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  • 9 months later...

I have the same issue. I think it might be related to combat mods, yeah, but in my case it's the Kingsgkaive Bound Sword one.

It is indeed a combat animation replacer. VioLens is okay, since I installed it in the very beginning of my Skyrim lifespan and it gives absolutely 0 trouble with any other mods.

 

I'm using the Automatic Crossbows mod, and, yeah, all crossbows are affected when an issue like that emerges.

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  • 3 weeks later...

Somehow, VioLens is involved with this issue.

 

When you have no crossbow bolts equipped, the normal behavior for a crossbow is for it to be swung like a 2-handed club. When you have bolts equipped, it is supposed to shoot them.

 

I've encountered a problem where anyone (NPCs or me) will always just swing a crossbow if a crossbow is equipped, as if no bolts are equipped in inventory.

 

I started troubleshooting this by disabling all of my combat mods in Vortex and starting a new game. Under these conditions, crossbows function normally and shoot. I've been slowly re-enabling combat mods in vortex and loading my save game from this to see if the weird crossbow bashing behavior happens again.

 

The weird behavior happened again after I enabled VioLens. I current have version 2.22a. There might be an incompatibility with another combat mod that I have enabled.

 

These are the other combat mods that I have enabled:

 

Mortal Enemies SE (1.05)

Critical Hit - Backstab and Parry in Skyrim Special Edition (1.2)

Deflection - Dynamic Blocking Combat Overhaul (1.6)

Wildcat Combat and Immersive Movement Compatibility path (1.0)

Wildcat - Combat of Skyrim - Wildcat - Realistic Damage Plugin (N/A)

Wildcat - Combat of Skyrim - Wildcat v700 (7.00SSE)

Enemy ( R )Evolution of Skyrim - EEOS Installer (1.76.5)

Enemy ( R )Evolution of Skyrim - EEOS - Spell Perk Item Distributor Addon - Mon Manager Hotfix (1.76.5)

Vigor Enhanced Combat (3.2)

Ultimate Combat SE (3.5)

Weapon Arts 1.2b (1.2b)

 

I believe the issue is not merely VioLens itself, but an incompatibility between VioLens and one of these other mods. I will continue my testing and report further details.

 

However, in the meantime, if anyone has any information or insight on why this is happening, please let me know.

Did you get a resolution to this?

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