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[screenshots] show and explain your oblivion.


TaiKenZo

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Hello, tes nexus.

This topic will hopefully become a topic where people show screenshots and explain their oblivion.

this means, explaining why you like it the way you play it, and if possible, tell us how you did it using mods.

 

screenshots :

http://i1062.photobucket.com/albums/t488/frognap/TESoblivionMOD/beutifull3_zps90d0daf8.png

 

http://i1062.photobucket.com/albums/t488/frognap/TESoblivionMOD/beutifful1_zpsb02671c3.png

http://i1062.photobucket.com/albums/t488/frognap/TESoblivionMOD/beutifull2_zpsbf239249.png

 

 

 

and if i add the SSAO and DEPTH OF FIELD SHADER :

http://i1062.photobucket.com/albums/t488/frognap/TESoblivionMOD/meteenpaarextrashaders2_zpsf30c1277.png

 

Explenation :

This is how i like to play oblivion. I am doing everything i can to get rid of the unrealistic and ultra bright cartoon like colors and achieving a realistic color model, if not a skyrim style color grade.

 

mods used, as seen in the screenshots :

darnified UI

qarls and timeslips texture pack 3 full.

brighter torches.

natural weather HDR by max teal.

natural habitat by max teal.

natural vegetation by max teal.

realistic water.

rise of a samurai.

OBGE - liquid water.

qarls and timeslips depth of field.

alternative start by rovert evrea.

color map mod

hentai gentleman body 1.21 (18+)

 

oblivion graphics extender (obge)

- HLSLcolorgrading03 : i have been altering this shader (slightly) by deleting and altering calculations.

but it are realy limited changes.

- HLSLbleachbypass : normal settings are changed.

 

and in the last screenshots OBGe is also running ;

- SSAO.

- BOKEH circle DOF.

Edited by TaiKenZo
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I still dabble in creating faces with Singular Inversions Facegen when I have spare time.

http://i117.photobucket.com/albums/o41/AshleyT99/Snapbucket/B1.jpg

Short video of above character:

http://www.youtube.com/watch?v=CE_1idtBsUg

 

This is done by googling actual photos of celebrities or people I know and using them in the software, then exporting to Oblivion using Construction Set.

http://oblivion.nexusmods.com/mods/images/43353-1-1361984825.jpg

 

http://oblivion.nexusmods.com/mods/images/25360-1-1245841897.jpg

Short video of Barack:

http://www.youtube.com/watch?v=riuKd_Gwx_s

 

Here is a tutorial link for those interested:

http://forums.nexusmods.com/index.php?showtopic=202645

Edited by urrl
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Yikes...Obama in Oblvion! I knew it...he's everywhere! :blink:

 

My PC isn't built to run Oblivion at it's highest settings, or even halfway there, so I focus on just making sure my people look good, the environments are really secondary for me. I really play the game for the gameplay more than the graphics anyway, and I did have an opportunity to play it on the PS3 before playing it on my PC, I definitely prefer the ability to mod and the PC controls over the visuals of the console. Anyway below are a few pics of a couple of my characters against a few different textures, you can see which actually stands out obviously. The first pic is my main character right now, Valeria, the third one down is my "evil character", a vampire named Lylandra, then below are a couple of the CM partners I use.

As far as the actual mods I use, they are mostly quest mods, and I use CM partners for most of my partner needs. I also use BAB bodies and some skin smoothing mods to get rid of the lumpy Vanilla face textures. Um, Deadly Reflex is another I use, beyond that, I really don't use much else worth mentioning besides the quest mods.

 

http://i47.photobucket.com/albums/f162/majikmonkee1975/ScreenShot35b_zps260da28a.png

 

http://i47.photobucket.com/albums/f162/majikmonkee1975/ScreenShot36_zpsbb59520b.png

 

http://i47.photobucket.com/albums/f162/majikmonkee1975/ScreenShot36b_zps7d6296a8.png


http://i47.photobucket.com/albums/f162/majikmonkee1975/lEyJOR_zps3cdc6454.png

http://i47.photobucket.com/albums/f162/majikmonkee1975/Gkr7FS_zps48b19d8a.png


:biggrin:

Edited by majikmonkee1975
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Valeria looks awesome. I too value the way my characters look over environments and even gameplay. I spend more time on faces than playing. On the clip below I experimented on a face texture, which as a rule has a low resolution quality. I grafted stretched sections of an actual photo of the actor onto the facial texture for a higher quality, more photo realistic look. Seems to help.

http://www.youtube.com/watch?v=WLOpa86ayk8&feature=youtu.be

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