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The New vegas Heavy Incinerator is very weak compared to the capital wasteland equivalent, and the regular incinerator is just plain pathetic. Can someone mod the heavy incinerator to gain the very solid Fallout 3 stats and give the regular incinerator the vanilla heavy incinerator stats?

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  • 3 weeks later...

I have done some calculations, the Heavy Incinerator can reach 115 damage per shot and 552 DPS with the perks available in Fallout: NV, and the Incinerator can reach 48 damage per shot and 115 DPS if the fire rate isn't increased.

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Thanks. But my game must be bugged, any damage other than burn doesn't apply most of the time, I tested the HE on Fire Geckos(totally immune), Feral Ghouls(first two Reavers died almost instantly, one reaver took only burn damage, the same with one Glowing one, one reaver was burned a little, then became immune), Centaurs(great success, took half a dozen out in no time, even evolved giants die to a few shots), raiders(takes only burn damage), Supermutants(takes only burn damage, one became immune), Nightkin(takes only burn damage).

 

Though, I suspect it's a bug with the particular character, I'll test it with other characters. Can you test it out and see if there are any issues?

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I have FNV installed, vanilla, no mods but my own. I built a test character. Level 30, all special to 10 except luck at 5. Toggled on tgm and went to town. With the tweaked smmg (regular 10 mm ammo), red glare (regular rockets) and the heavy incinerator I killed deathclaws and super mutants. Nothing was immune. The incinerator did cripple limbs if that was the explosive damage it's supposed to do. In my last playthrough I used the smmg and red glare rarely and the incinerator not at all so I'm not to familiar with these weapons effects. So far it seems to work. Post your concerns in the trouble shooting section, they might have a better idea there. Edited by mechatech
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