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script to apply two+ mod effects

geck nvse geck extender

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#1
nognow

nognow

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I feel like there must be a NVSE script that activates whenever a specific weapon mod is applied.

So I can make a shotgun muzzle break, for example, reduce spread and increase condition.

I imagine that the second effect will be artificial by just setting a weapon stat value directly since the "one mod-one effect" thing is hardcoded into the engine. So when mod #1 is applied, set sound level to "silence" or set min spread to 1.0...



#2
nognow

nognow

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edit: It's fine if it's some workaround like:

Script activated when weapon A is equipped to check if mod #1 is applied, set damage to 100.  

 

edit 2: accidentally posted new comment; I meant to edit the original post.







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