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Help with the load order/rules

mod trouble load order help someguyseries someguy new vegas bounties

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#1
Faxxu

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Downloaded all of Someguys mods for NV and saw this pop up. Any suggenstions on what rules i should set? (Screenshot included in attached files) 

Attached Files



#2
dubiousintent

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Might help to identify what program that screenshot is from (presumably some mod manager)?  Not everyone uses the same one.

 

-Dubious-



#3
M48A5

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It would also help if you listed the conflicting files. 



#4
Faxxu

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My apologies. I'm using Vortex and the conflicting files are in the screenshot attached to this reply

 

NOTE: I'm not sure why but the Russel conflict has just gone away??? so thats solved i guess

 

Text version of the Conflicts is as goes:

 

textures\weapons/remington 1858\map1.dds

textures\weapons/remington 1858\map1_normal.dds

textures\weapons/remington 1858\map2.dds

textures\weapons/remington 1858\map2_normal.dds

textures\weapons/remington 1858\map3.dds

textures\weapons/remington 1858\map3_normal.dds

 

Might help to identify what program that screenshot is from (presumably some mod manager)?  Not everyone uses the same one.

 

-Dubious-

 

It would also help if you listed the conflicting files. 

 

Attached Files



#5
HadToRegister

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My apologies. I'm using Vortex and the conflicting files are in the screenshot attached to this reply

 

NOTE: I'm not sure why but the Russel conflict has just gone away??? so thats solved i guess

 

Text version of the Conflicts is as goes:

 

textures\weapons/remington 1858\map1.dds

textures\weapons/remington 1858\map1_normal.dds

textures\weapons/remington 1858\map2.dds

textures\weapons/remington 1858\map2_normal.dds

textures\weapons/remington 1858\map3.dds

textures\weapons/remington 1858\map3_normal.dds

 

Might help to identify what program that screenshot is from (presumably some mod manager)?  Not everyone uses the same one.

 

-Dubious-

 

It would also help if you listed the conflicting files. 

 

 

 

You want the version 1 dot 55 files to OVERWRITE (LOAD AFTER) the Version 1 dot 47 files, because the 1 dot 55 files are newer



#6
Faxxu

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Cheers mate

 

 

My apologies. I'm using Vortex and the conflicting files are in the screenshot attached to this reply

 

NOTE: I'm not sure why but the Russel conflict has just gone away??? so thats solved i guess

 

Text version of the Conflicts is as goes:

 

textures\weapons/remington 1858\map1.dds

textures\weapons/remington 1858\map1_normal.dds

textures\weapons/remington 1858\map2.dds

textures\weapons/remington 1858\map2_normal.dds

textures\weapons/remington 1858\map3.dds

textures\weapons/remington 1858\map3_normal.dds

 

Might help to identify what program that screenshot is from (presumably some mod manager)?  Not everyone uses the same one.

 

-Dubious-

 

It would also help if you listed the conflicting files. 

 

 

 

You want the version 1 dot 55 files to OVERWRITE (LOAD AFTER) the Version 1 dot 47 files, because the 1 dot 55 files are newer



#7
fakietrejay

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I know im having a load order issue myself and have kind of rendered my esc menu useless. lol can only autosave and i cant mes with my mods in that menu either. where should i go to post my load order to get some help? is there a specific sticky for load orders? lol im frustrated....



#8
dubiousintent

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Sounds like you need to re-install your mod manager.  But, if by "esc menu" you are referring to the "in-game" ESC menu that is supposed to bring up configuration options, that is probably a "User Interface (UI)" problem, indicating you have changed XML files.  This is often caused by an "install order" problem with more than one mod replacing or editing the same XML file.  Please see the wiki "HUD-UI-Menu issues" article.  (This takes some interpretation as applies to your situation.  There are too many permutations for an "if A then B" type of guide.  If you haven't encountered XML files before then the "TL;DR" section is not going to help by itself.)

  "Disabling" mods is not enough to restore things to "vanilla" if they overwrote any files.  UI mods definitely do this, and can make "edits" to other existing XML files.  You have to "verify local files" to restore the originals, and still may need to delete the "loose files" so those vanilla versions get used from the BSA files.  Then correct the sequence in which you install those UI affecting mods.  Please see the 'Restoring to "Vanilla"' entry of the wiki "FNV General Mod Use Advice" article.
 

The "Technical Support" sub-forum is generally where people ask for help with problems preventing them from starting the game, and that is usually down to "load order" issues.

 

Please provide ALL the information requested in the wiki "How to ask for help" article.  Don't forget to identify things that do not appear in the "load order", such as the version of Windows, if you are using a "Steam" or "GOG" and/or "regional language version" of the game (even if you are playing it in English); using the FNV4GB Patch, NVSE and it's related plugins; replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc.; and "post-processors" like ENB or SweetFX.  It saves us playing "20 questions" and gets you a more specific answer more quickly.  (The usual turn-around on post and reply in an older game forum is 24 hours.)  Screenshots of the "load order" don't usually work so well because they tend to cut off or fail to display needed information and are hard to "piece together" into a complete and coherent picture.

* See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags", etc.  "LOOT" already includes those tags in the "load order" it copies to your clipboard, so you can just paste it's list into your post.

 

We REALLY need to see a sorted "load order" (such as produced by "LOOT"); to include the main game and DLC files.  (Screenshots don't work so well for the purpose.)  With modded games its the sequence, not merely the list of mods, which is the cause of many problems.  LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players.  You can make minor adjustments to the order and tell LOOT how to remember them.  It's in the on-line documentation under "Metadata".  Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

In the meantime, please see the 'Vanilla Load Order' entry in the 'First Timer Advice' section; as well as the 'Towards Game Stability' and the 'Common Game Problems' sections of the wiki "FNV General Mod Use Advice" article.  

I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last set it up.  It is designed for someone who has never played a modded PC game before, so it tries to avoid making any assumptions, is kept "up-to-date", and covers years of "lessons learned" by a retired Technical Support expert.  It is NOT a list of various mods to install that happen to work on the author's machine; only "the essentials".  It addresses fundamentals underlying how to get the basic game and mods to work together.  At least 90% of everything I post in the "Technical Support" sub-forum is already in that article.  Once you can play a test game to at least Primm, only then should you try adding other mods from some other "guide".

-Dubious-







Also tagged with one or more of these keywords: mod, trouble, load order, help, someguyseries, someguy, new vegas bounties

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