Jump to content

Photo

Questions I have About Asurah's Reanimation Pack

asurah animation reanimation nif niskope question help advice

  • Please log in to reply
1 reply to this topic

#1
TLC77

TLC77

    Fan

  • Members
  • PipPipPip
  • 409 posts
  1. If I were to make all of my weapon mods compatible with Asurah's reanimation pack (as detailed in this video: (https://www.youtube....h?v=bI91VM5jOiQ) should I edit the meshes of all weapons, or just the ranged ones?

  2. Will my weapon meshes be messed up if I decide I no longer want Asurah's reanimation pack or if I choose to stick with vanilla?

  3. Do I have to have the mod installed beforehand if I want to do these manipulations?


Edited by TLC77, 10 January 2021 - 04:12 PM.


#2
Draghy

Draghy

    Enthusiast

  • Members
  • PipPip
  • 114 posts

hello.

 

the only problem you might have with the missing #SIGHTANIM would be certain animation types (the .357 revolver animations or .44 magnum revolver animations) might jiggle weirdly in Iron Sights mode. I haven't seen a noticeable difference in the other firing animations from a missing ##SIGHTANIM node.

 

for 1. you only need to edit guns, as in ranged weapons

 

2. only if you're using any of the Asurah animated weapon parts (like the desert eagle variation of the 9mm pistol animation), in that case, it won't animate, no other problems

 

3. nope, the mod only replaces the animations in the data folder. only when you should test them in game you need to have it enabled otherwise they won't animate or behave strangely







Also tagged with one or more of these keywords: asurah, animation, reanimation, nif, niskope, question, help, advice

IPB skins by Skinbox
Page loaded in: 1.170 seconds