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Skyrim Bugs (Blinking water+annoying water sounds even tho im far away


blommiiz

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Hello there Nexus!

 

As the topic says, i got a huge problem with blinking water, and annoying water sounds playing even when im not near any water. When im near water, the blinking and sounds both occur most often.

I also have a problem at alot of places where im riding my horse and somehow i end up like 60 ft in the air, if i move i fall and my horse dies, this happens alot of times. Same with alot of outdoor mobs, i see a ton of mobs falling from the sky, and no, there's no giants tossing them up, its this weird thing making them appear in the sky just to fall down and die.

 

Is there anything I can do to fix this?

 

Here's my PC specs:

 

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130104-1431)
Language: Swedish (Regional Setting: Swedish)
System Manufacturer: MSI
System Model: MS-7752
BIOS: BIOS Date: 06/19/12 10:26:56 Ver: 04.06.05
Processor: Intel® Core i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16384MB RAM
Available OS Memory: 16330MB RAM
Page File: 4137MB used, 28518MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled

Card name: AMD Radeon HD 7900 Series

Screen: Asus 144hz (currently running 120hz)

 

I got a pc for Ultra afaik, but if i have to sacrifice some quality to avoid these bugs i'll do it. I've tried turning Vsync on on my graphiccard, as well as tripple-buffering (read somewhere that that fixxed it for some), I've turned off water reflections. I also read somewhere that a hz-limit for 60 hz could do the trick, but i wanna ask here before i do that though.

Hoping someone of you got a solution for me. Thanks in advance!

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using msi afterburner to limit fps (frames per second are not hz) to 59 (one below screen refresh rate to avoid screen tearing) fixed weird water bugs for me.

it also fixed weird outdoor mob bugs and improved performance (why? no idea) by a lot.

 

i cannot tell if it helps for you but... it's easy enough to use, run it, run game.. see if it improves.. and close it if you do anything else.

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using msi afterburner to limit fps (frames per second are not hz) to 59 (one below screen refresh rate to avoid screen tearing) fixed weird water bugs for me.

it also fixed weird outdoor mob bugs and improved performance (why? no idea) by a lot.

 

i cannot tell if it helps for you but... it's easy enough to use, run it, run game.. see if it improves.. and close it if you do anything else.

I'll try it out. thanks

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  • 4 months later...

i was just having this same problem and try the solution presented and did not work ..on my case i had to remove enb to fix the problem. Even tough this was an old post iam just posting this in case someone else finds themselves on same situation looking to get the problem fixed ...cause this is very annoying ...

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  • 4 months later...

i was just having this same problem and try the solution presented and did not work ..on my case i had to remove enb to fix the problem. Even tough this was an old post iam just posting this in case someone else finds themselves on same situation looking to get the problem fixed ...cause this is very annoying ...

I was running @ 120hz refresh rate. Turned it down to 60hz and the problem was gone.

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  • 3 weeks later...
  • 1 month later...

I have this problem as well. Just finished a new compy build that I knew would handle all the mods I could throw at it and the RealENB and I get this crap water flicker/glitch and annoying sound any time I'm by water. VERY annoying. BenQ 144hz monitor I'm running at 90 fps most of the time.

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All the problems you people are having is because of the FPS being too high. Skyrim's engine can't handle FPS over 60. Physics will start getting crazy and water starts flashing/bugging. Objects/NPCs flying is very common.

The fix is simple: Turn VSync on, both in your .ini configs and possibly ENB if you are using one.

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