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Tamriel LOD Removal - Need Help


TheFinalTier

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First time making a mod. I don't need to go into too much detail here but a key aspect of the mod would require deleting and completely reworking all of the major and minor settlements. In fact, any architectural structure of any sort would require at least some tweaking, or, more frequently being deleted. This includes such things as deleting the Winterhold College (and subsequently its LOD) and then ensuring the Winterhold Spire has no graphical issues without the college (and generating new LOD for new static objects used).

 

I've started the modding process and have beguin in the Winterhold area but I decided to try and sort the LOD out after a while as I wanted to see the landscape as it should now be. However, CK doesn't seem to want to do this. Generating the Winterhold area gives me an error concerning mountainmesh2 (can get the error specifically if you want but it's the same as this one. I began watching this video but within the first minute or two he advises against generating LOD in the Tamriel worldspace because it's far more likely to causes bugs, crashes and conflicts.

 

Essentially:

 

1) Is there an easy and permenant way of fixing the mesh issue?

 

2) Am I wasting my time? An innate aspect of the mod requires removing and/or tweaking many of the static objects throughout the Tamriel worldspace. Does anyone have any experience with this?

 

3) Worst case scenario, how viable is it to recreate the Tamriel terrain in a seperate, custom worldspace - and then simply generate LOD without having to worry about deleting etc? (This new worldspace wouldn't have to be identical down to minute detail but the new worldspace would still need to convincingly convey Skryim to the player).

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