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It is not my choice, Vol.I


Do8888

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Mod: It is not my choice - Idea by Nexus User Do8888

I have thougth about this quite a time and I would like to create a mod that gets rid of the need to make irrevocable choices throughout the game and also enhance other details of the game. i have tried to do this myself, only to find out that i am very untalented in working with the creation Kit. For the start, these alterations to the very first quests would fit my demands:

 

When entering the fort with Hadvar:

-The Imperial Captain and that one soldier accompanying her , these two whom you gotta fight when entering whith Ralof, they should spawn dead in the room with Gunjar's corpse.

-The Imperial Soldiers who spawn when entering with Ralof should spawn dead instead of not spawning at all.

-The Torturer and the Torturer's Assistant should be set to essential until their dialogue is over.

-The player should be able to sell firewood to Gerdur in riverwood to raise disposition so you can take items from her house that you are allowed to take when siding with Ralof and you can ask Gerdur to give you items.

 

When entering the fort with Ralof:

-The two Stormcloak Soldiers that are fighting the Torturer and the Torturer's Assistant should be set to essential until their dialogue is over.

-The Stormcloaks who spawn when entering with Hadvar should spawn dead instead of not spawning at all.

-Doing Alvor's smithing tutorial in Riverwood should raise disposition so you can take items from his house that you are allowed to take when siding with Hadvar, and you can ask Alvor to give you items.

 

 

 

Additional:

-The Torturer's Hood should be made a playable piece of headgear and named "Leather Hood", having slightly lower armor rating than the thieves guild hood.

 

 

With this mod, the player will have access to the same gear, no matter whom he follows into Helgen Keep.

 

 

 

English is not my first language, so if any grammatical mistakes of mine are bothering you, feel free to correct me.

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