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Khajiit Head Shape Issue

oco seamless preset head khajiit khajiitfix

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#1
K1ngCraft

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Hey everyone, so this is driving me insane.

 

I'm using:

OCOV2 + All the Patches

Roberts Male

HGEC

Seamless OCO + Equipment Replacers for HGEC & Robert

Khajiit Texture Fix combined with Slofs Khajiit rextures for OCO Head + Robert/HGEC Bodies.

 

Something is causing the Khajiits to have messed up face shapes, like long noses etc. I'll add pictures so you can see. I can't figure out how to use all these mods together and get Oblivion to use the OCO headshape for Khajiit it comes with.

 

I'm new to Wyre Bash. Been using MO2 normally.

 

I have noticed when I activate the khajiitfix.esp it changes the face shape but all the Slofs textures show. If i disable the Khajiitfix.esp then the OCO face shape returns but reverts back to the OCO body textures too.

 

It's only once I enable the KhajiitFix.esp the faces mess up. Which would be fine only if I don't have that enabled then I can't use the body/head textures for the Khajiit.

 

Anyone know where I'm going wrong?

 

First pic is OCO shape. Second pic is the weird one that happens when I turn the khajiitfix.esp on.

 

5acb74318b2c184ccbe90ddeb75e994b.jpg



#2
Striker879

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Looks suspiciously similar to Seamless - Khats and Args to me.

 

- Edit - A little plate of one of my specialties ... copy pasta from mod descriptions (emphasis added):

 

Although these files are included in my Seamless OCOv2, I've made a seperate file for people who don't want OCO, or don't like the presets OCO uses on the headmeshes -- the presets make it look like someone stepped on their heads. For some reason, nuska of OCO fame, pushed their noses in to make Khajiits look like cats and Argonians like geckos.



#3
K1ngCraft

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Looks suspiciously similar to Seamless - Khats and Args to me.

 

Hey Striker. I've seen you around on these forums and your responces to other people has actually helped me with a few issues haha. So thank you for that!

 

It does look like the Khats and Args. Pretty much the same head shape. However. I don't have it installed. So how could it be happening?



#4
Striker879

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Looks suspiciously similar to Seamless - Khats and Args to me.

 

Hey Striker. I've seen you around on these forums and your responces to other people has actually helped me with a few issues haha. So thank you for that!

 

It does look like the Khats and Args. Pretty much the same head shape. However. I don't have it installed. So how could it be happening?

 

 

Read my edit ... if you went "For Idiots" on Seamless OCOv2 I'm pretty sure that's what you overwrote the OCO v2 heads with (BAIN install you would get to pick and chose).

 

- Edit - Another edit to keep you wondering ... I just had a look with NifSkope and can't see any shape difference in the Seamless Khats and Args that is even remotely close to what it shows in the mod page screenshots. Now I'm officially mystified.



#5
K1ngCraft

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Just saw your edit. I see. I didn't realise they came with the normal Seamless.

 

I'll look into that and see what I cna find out! Thank you for pointing that out to me! I'm normally good with reading the descriptions of mods, shame on me heh. :pinch:



#6
Striker879

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Just saw your edit. I see. I didn't realise they came with the normal Seamless.

 

I'll look into that and see what I cna find out! Thank you for pointing that out to me! I'm normally good with reading the descriptions of mods, shame on me heh. :pinch:

 

And now you need to see my edit about you not seeing my edit ... NifSkope is saying I'm barking up the wrong tree.



#7
K1ngCraft

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Just saw your edit. I see. I didn't realise they came with the normal Seamless.

 

I'll look into that and see what I cna find out! Thank you for pointing that out to me! I'm normally good with reading the descriptions of mods, shame on me heh. :pinch:

 

And now you need to see my edit about you not seeing my edit ... NifSkope is saying I'm barking up the wrong tree.

 

 

Just saw your edit. I see. I didn't realise they came with the normal Seamless.

 

I'll look into that and see what I cna find out! Thank you for pointing that out to me! I'm normally good with reading the descriptions of mods, shame on me heh. :pinch:

 

And now you need to see my edit about you not seeing my edit ... NifSkope is saying I'm barking up the wrong tree.

 

Lmao, sorry. What's NifScope saying?

 

-Edit-

 

Man you keep me on my toes.

 

Yeah, I'm glad I'm not the only one who's stumped. However, I think I just fixed it? Well, I made a fix?

 

I opened up the BAIN Seamless Archive and removed all the textures for Khajiit and replaced them with the ones I wanted and packed it back up, installed it. And away we go!

 

Thank you for your help and time. :laugh:

 

8c1c58717f16ae7ae9d99e7c0a36c919.png


Edited by K1ngCraft, 15 January 2021 - 12:37 AM.


#8
Striker879

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Just looked at the base OCO v2 Khajiit head mesh, and compared it to the ones included in Seamless Khats and they are as close to identical as I can tell with my Mark I eyeballs ... without a doubt not even remotely close to the head shape shown in the Seamless Khats screenshot.

 

All I can suggest is to copy/paste the OCO v2 Khajiit head meshes from it's extracted download and overwrite those found in your game's Data\Meshes\Characters\khajiit folder (actually being the type I am I would delete the ones that would be overwritten first, but then again if there's a hard way to do anything I will find it).

 

OK ... something I caught before I hit post ... this time no edit tango ...

 

Even though Blockhead opens up the possibility of different male and female head meshes that possibility isn't explored in OCO v2 for Khajiits or Argonians (it is for the other races ... Nuska had no love for the critter folk I guess). Now Seamless Khats and Args (as well as Seamless OCOv2) does include separate head meshes for male and female (though once again I can't see one lick of difference between them in NifSkope). Maybe the way to go would be to try using Seamless OCOv2 as the source for the copy/paste/overwrite exercise.

 

I use some of the Seamless series stuff in my game but I'm a cherry picker and so I only have the bits I wanted (and for some time now I've had a personalized "install folder" that includes a lot of different Strikerized stuff like my Seamless picks and "NoMaaM for Striker" etc, so I don't have any recollection of what I picked and what I didn't).

 

Bottom line ... the head shape you have in your screenshot starts out as a file named headkhajiit.nif in your game's Data\Meshes\Characters\khajiit folder (and you'll need to be looking for headkhajiit_F.nif and headkhajiit_M.nif as well ... Blockhead will use those if it finds them). Replace those files with alternatives until you arrive somewhere you like.



#9
Striker879

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Just saw your edit. I see. I didn't realise they came with the normal Seamless.

 

I'll look into that and see what I cna find out! Thank you for pointing that out to me! I'm normally good with reading the descriptions of mods, shame on me heh. :pinch:

 

And now you need to see my edit about you not seeing my edit ... NifSkope is saying I'm barking up the wrong tree.

 

 

Just saw your edit. I see. I didn't realise they came with the normal Seamless.

 

I'll look into that and see what I cna find out! Thank you for pointing that out to me! I'm normally good with reading the descriptions of mods, shame on me heh. :pinch:

 

And now you need to see my edit about you not seeing my edit ... NifSkope is saying I'm barking up the wrong tree.

 

Lmao, sorry. What's NifScope saying?

 

-Edit-

 

Man you keep me on my toes.

 

Yeah, I'm glad I'm not the only one who's stumped. However, I think I just fixed it? Well, I made a fix?

 

I opened up the BAIN Seamless Archive and removed all the textures for Khajiit and replaced them with the ones I wanted and packed it back up, installed it. And away we go!

 

Thank you for your help and time. :laugh:

 

8c1c58717f16ae7ae9d99e7c0a36c919.png

 

 

And now I'm even more left scratching my head ... textures changing displayed head shape. What is the world coming to!!

 

One more "bottom line" ... if it's fixed don't try to "fix" it some more.



#10
DrakeTheDragon

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Just to ease some of the confusion, keep in mind the Rule of One, and what happens in the absence of required Bash Tags.

 

Did you take a look at what changes OCOv2 might have introduced into the Khajiit racial settings, especially the "default" head shape attributes for the race? They're talking of Nuska having changed them a lot, so I guess that's what was done. You now loading a different plugin but also changing the Khajiit race in any way, chances are extremely high it will revert Nuska's shape changes back to Vanilla Oblivion's in fact, and even if its own function is simply to change head texture paths.

 

The shape changes weren't done to the head "mesh" but to the settings for the race's base shape, where all alterations done in CharGen just add to or remove from. And with this we're back at plugin conflicts 101.







Also tagged with one or more of these keywords: oco, seamless, preset, head, khajiit, khajiitfix

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