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Help! Skyrim crashing about every 2 hours or so


sharezpild

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So i'm playing Skyrim SE with 84 active mods and it crashes every 2-3 hours after i run the game. I haven't noticed that it crashes after I do something in particular or in a specific place, so I find it hard to identify what is causing the problem. I was monitoring my CPU/GPU/RAM while playing the game, and it doesn't seem like there was an issue. There's no error message or anything, the game just suddenly closes. GPU/CPU temps were fine/normal, and the game was always using about 5200MB or RAM out of 8GB. I suspect something is wrong with one of the mods I have installed, or the load order. I'm using Vortex to install the mods and LOOT to sort my plugins. Here's the load order:

 

https://imgur.com/a/Cb0CqWi

 

I noticed that loot only has 39 of my mods on the "plugins" tab. Is that normal, considering i have 84 active mods?

 

Specs:

RX 470 8GB

I5-3470

8GB RAM

 

Any help would be greatly appreciated!

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To my limited knowedge, a Mod would not be listed in PlugIns only if it has no *.esp or *.esm file, or possibly if it has been merged into a bashed patch or something.

 

I have a few mods that don't use esp files, so they are not listed, like some for better roads and world map. But I don't use Mod Managers or LOOT, so cannot help much with that.

 

Crashing every few hours could be due to memory leaks or something, I suppose, but it seems not to be the case here. But obviously you should save frequently and not rely on Quick Saves. I tend to Quick Save every few minutes, before entering a place, opening a door, before a battle etc and always make a full save after a battle or reaching a sort of "achievement" point where I would not want to lose my progress.

 

What is the size of your latest saved game file? If they are exceptionally big, that stongly suggests a mod with bad scripts.

 

:)

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When I go to my Documents/My Games/Skyrim Special Edition/Saves I notice there are 2 types of save files: ESS and SKSE. The ESS files are much bigger than SKSE files, the latest one being 6.086KB large. The SKSE files are smaller, the latest one being 12KB (looking through the folder I noticed that they were sometimes 1, 2,4 or even 32KB). I have a big number of saves, the size of the Saves folder is now 585MB. I save often (as you can see lol), and these crashes are much more of a nuisance than a problem :laugh: but I just don't want it to get worse over time, although it would be ideal to find out what's causing them and get rid of them altogether.

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Whan you say 6.086KB, do you mean 6 KB or 6,086 KB, IE 6 MB? I have a German friend who uses a comma for a decimal point, so maybe some countries use a decimal point for a comma? :D

 

Either way, 6 MB is fine. My saves are 17 MB and I have almost 9,000 of them! They do get progressively larger as you play and visit more areas, gain more gear, have more quests active and so on.

 

It's only when they start getting up to 30, 50, 70, 100 MB very quickly that it's a problem, due to too many scripts firiing too often with buggy code. This is what they call Save Bloat.

 

I don't suppose it's possible to monitor the file size as you play, or rather the in-game info which would get saved if it didn't crash. But if it increases too much too quickly as you play, that could, possibly, be what is causing the crashes. Of course, what you will see after a crash is the size of the last saved file. If it had shot up to 100 MB and crashed, you wouldn't know unless you saw the size shortly before the crash. And as you seem to be monitoring most things like RAM and CPU usage etc, you would have gotten some glimpse already.

 

So it seems you do not have save bloat. If you did, that would mean that at least one mod is definitely causing the issue, and so worth spending the time rooting it out.

 

Maybe enabling Papyrus logs would help pin it down, but usually the game crashes before such things get saved in the log, but it could show what is happening just before the crash.

 

But then, even a Vanilla game will crash randomly at some point or other. I have had bugged games where I always crashed at the same, specific spot, but that was due to mod conflicts and scripting errors.

 

I actually play SLE, rather than SSE, but the principles are the same and my impression is that SSE is better able to handle things. So I hope someone else can chip in with something more helpful to you. Why you have so many mods not listed in LOOT, I don't know, apart from what i said earlier, or maybe LOOT does not know about those mods?

 

And, as you say, it's just a bit irritating and annoying, as long as you save frequently. But it would be nice to be able to fix it!

 

 

All the Best and Good Luck.

 

:)

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Oh, another thing, as you are playing SSE all your mods are written for SSE, or have been "ported over" to SSE from SLE?

 

Apparently, there is a guide and scripts available to do this, although it's best if the mod autheors have done it themselves.

 

I notice that I have a bunch that you are using, but they need to be for the version of Skyrim we are running. So that could possibly be a factor.

 

:)

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I meant 6MB (should have just written it down like that as to not confuse anyone lol :laugh: ), so I guess the bloat thing is most likely not the issue. Either way, I always look for SE versions of mods and never download LE versions. Some of the mods are probably "ported" from LE to SSE though, but I didn't know that something like that could be a problem.

Edited by sharezpild
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Using an LE mod with SSE would definitely be a problem, but it probably wouldn't work at all. It just occurred to me that if some are for LE, that might be why LOOT doesn't show them or something. But then, they probably wouldn't load and you'd have noticed! DOH! :rolleyes:

 

A lot of good mods were made for base Skyrim.esm, and many more for Legendary, and the oldest ones for base Oldrim work fine with LE. The most active authors made their LE mods compatoible with, or "re-versionised" them for SSE. Or maybe remade them from scratch. So if they are all from the SE section of Nexus, that should be no problem at all.

 

I may update to SE one day, then I'll have to redo all my own mods. :( I have a free version available as I have LE, but initially I heard nothing but bad from friends about the Creation Club, issues with the SE CK and some sort of attempt to force people to upload to a specific place, or charge money or something, I forget now. SSE was released about the time of the Paid Mods debacle, and I took a long break from Skyrim in 2014.

 

But I am back!

 

Sorry to have written so much of so little help to you, but I do love trying to help and talking about this game and modding. I LOVE the TES series, and I survived a pulmonary embolism late last week, and now I am pain-free and have recaptued my joie de vivre!

 

Gawd Bless the NHS!

 

:D

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That's why I always stick to the SSE section of Nexus Mods :cool: Anyways, thanks for the help so far! While we didn't pinpoint the cause of the crashes, you helped eliminate a good few of the suspicions I had, and that's always a good start.

 

Best wishes and good health to you! :happy:

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Cheers, Good Luck and I really hope some SSE, Vortex and Loot experts chip in soon! That means I will learn more, as well as getting your issue fixed!

 

:D

 

PS By the way, is SE Second Edition or Special Edition? I'm sure I've seen it called both!

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