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Anyone know how to make a new VisualTemplate value?


sankojin

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I have been trying to make a mod that adds a custom weapon that I made for the game. It has custom textures and meshes. I have been able to get mod working but it always shows the base weapons attribute id that I have copied from the games lsf file. I believe that each weapon that shows up in the game is tied to the VisualTemplate UUID. For instance this one <attribute id="VisualTemplate" type="FixedString" value="910f74da-8b12-9762-1e97-f6f3457d80de" /> is the longsword + 2. I am really not sure if anyone on here can help me with this but I thought I would give it a try. I really hope that there is someone that knows what to do. Thanks in advance.

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