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Why are meshes missing from WMX?


ThomasRK1000

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This thread should have been called: Why are some meshes found inProject Nevada - Equipment.esp not being used?

 

Needed info:

New Vegas 1.4.0.525

Mods installed using Fallout Mod Manager 0.13.21

Windows 7 Ultimate Service Pack 1 64bit

4gb RAM

 

My load order was reduced to just Project Nevada, WMX (and compatibility patch), EVE (and compatibility patch(s)). See load order.txt attached below.

So far I have noticed that:

Applying any mod to the Chinese Sniper Rifle causes a red triangle with a white exclamation mark.

Applying any mod to the Wattz Laser Pistol causes a red triangle with a white exclamation mark.

 

Update! It would seem that data\Meshes\pnx\weapons\2HandRifle\chineseSR.nif is no longer used when the Chinese Sniper Rifle has mods attached. I have no idea why.

 

My attempt to figure out and correct what is wrong have been fruitless. So far they include:

Using FNVedit 3.0.28 Experimental to check every master/plugin expect FalloutNV.esm, DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, GunRunnersArsenal.esm, ClassicPack.esm, MercenaryPack.esm, TribalPack.esm, CaravanPack.esm for errors. None of the errors found pertained to the weapons. See check for errors.txt attached below.

 

Will try making an automatic merged patch. Welp that failed as well. :blink:

Edited by ThomasRK1000
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