I've hit a stumbling block that I can't get past, hoping someone here might have an idea or some experience.
My overall aim is to create a race based on the Stingray static object mesh.
Using the Vertibird race as a template I have created the race, skin (armor and addon), a NPC, and bodypart data.
I have a quest that runs when a player targets and activates an enemy. What I'm trying to achieve at this stage is to have the aircraft fly over the target area. Using an AI package based on the VertibirdTravelToLocation template which targets the player.
The quest runs, the aircraft spawns in and gets enabled. The quest stage progresses and starts the scene, the aircraft gets the correct AI package. But it doesn't move/fly.
Through debug tracing I know that its flying state is 2 (cruising), it has the correct package and the player/markers and aliases are filled.
What have I missed? I knew this would be complex and take some tinkering but I'm out of ideas as to what I need to do to get it to actually fly.
All pointers welcome, let me know if you need to see anything specific.
Thanks in advance.