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New to modding - Need help with CTD!


hanneshelperin

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Hello people!


I have installed a bunch of mods and such (check the load list for spec.) with Vortex. I also use Loot and FNVEditor.


My game ran well, until I tried to exit someones house in the starter area, which lead to the game crashing. As stated in the title, I am very new to modding and therefore I appreciate if you explain the problem and possible solution to me, as if I were a (dumb) child.


Here is my load list:


0 0 FalloutNV.esm


1 1 DeadMoney.esm


2 2 HonestHearts.esm


3 3 OldWorldBlues.esm


4 4 LonesomeRoad.esm


5 5 GunRunnersArsenal.esm


6 6 ClassicPack.esm


7 7 MercenaryPack.esm


8 8 TribalPack.esm


9 9 CaravanPack.esm


10 a YUP - Base Game + All DLC.esm


11 b Interior Lighting Overhaul - Core.esm


12 c SomeguySeries.esm


13 d FCOMaster.esm


14 e YUP - NPC Fixes (Base Game + All DLC).esp


15 f EVE FNV - ALL DLC.esp


16 10 ILO - PipBoy Light.esp


17 11 ILO - YUP Patch.esp


18 12 IMPACT.esp


19 13 Russell.esp


20 14 NevadaSkies.esp


21 15 FCO - GlowingOne.esp


22 16 FCO - NPC Changes.esp


23 17 FCO - OHSB NPC Edits.esp


24 18 FCO - Russell.esp


25 19 CASM with MCM.esp


26 1a The Mod Configuration Menu.esp


27 1b Weapon Retexture Project.esp


28 1c Interior Lighting Overhaul - Ultimate Edition.esp


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You should always start troubleshooting from any error messages you can see. (They are your best "clue"; and why they exist at all.) Reporting such messages accurately is an essential first step.

Anytime the game "Crashes to the Desktop" (CTD) it's typically going to generate an error message in the Windows Eventlog because the game engine was not able to predictably handle the error. Please see the "Windows Error Messages" section of the wiki "How to read most Bethesda game error logs" article.

Logs generated by the game itself (not Windows) are found in the game folder, where the "FalloutNV.EXE" file is located. They generally have the ".log" file extension, or a filename with "_log" in the name and a ".txt" extension.

A "CTD" is a "fatal" error, meaning the program/game did not know how to handle the error, nor how to proceed from that point; and shutdown to let the Windows Operating System (OS) take over again from the "desktop". The only thing worse is the so-called "Blue Screen of Death (BSoD)", which means the OS itself encountered a similar fatal error and entire computer has to be "rebooted" ("reset" switch or "power off-for-10-seconds-and-on-again") to return to function. DO NOT attempt to resume the game again from the point of a CTD, as your system memory is in an unpredictable state and make cause "save game" corruption even if it does get past the point where it crashed before. Reboot first.

"NVAC - New Vegas AntiCrash" error log entries are described on the "Description" page. This an important log for "in-game" errors. Some are intended to assist mod authors; while others are there to help "you, the player" trying to resolve a problem. You are interested in the entries which are NOT automatically handled successfully by NVAC, and records which do NOT begin with "00" (which are in the vanilla game files and not typically going to be fixable by yourself). Key entries to look for are the following "letter codes":
* "e" entries are Exceptions handled specifically by NVAC's targeted code changes
* "h" entries are exceptions identified Heuristically by NVAC's "global" exception handler, sometimes handled unsuccessfully.
* "m" entries are "Middle of nowhere" exceptions, sometimes handled unsuccessfully.
* "ñ" entries are Null instruction exceptions, sometimes handled unsuccessfully.
* "n" entries are Null pointer call exceptions, sometimes handled unsuccessfully.
* "o" entries are stack Overflow exceptions, usually handled unsuccessfully.
* "q" entries are program self-termination information; these are effectively crashes.
* "u" entries are Unhandled exceptions reported from the Unhandled Exception Filter; these are crashes (and the NVAC author wants to hear about them).
* "v" entries are unhandled exceptions reported by NVAC's "global" exception handler; these are crashes.
* "w" entries are informative, relaying exception information as it passes through New Vegas's final exception handler.
* "x" entries are critical errors in Windows exception data; these entries should never occur.
* ":" entries are output from OutputDebugString calls.
* ";" entries are output from the game's own error checking.
Other codes may be of interest, but are not things the player is likely to be able to resolve, They are useful for informing the author of the mod to aid them in fixing their plugin. In particular, pass along the:
* "_" entries are informative, relaying that NVAC was loaded and the base address of various DLLs
* "!" entries are informative, relaying human-readable text for the user entries.
Any error codes found in the log but not listed on the mod "Description" page should be reported to the NVAC comments page.

'Expression Error: SYNTAX' is not uncommon, even in vanilla without any mods loaded. These are basically "typos". Such errors are reported by NVAC but ignored. Those lines of script code do not get executed, but also are not "fatal" to the game. They are the sort of thing mods like "Yukichigai Unofficial Patch - YUP", "JIP LN NVSE", "JohnnyGuitar NVSE", "lStewieAl's Tweaks" etc. are designed to fix or supplement if possible.

In the meantime, please see the 'Vanilla Load Order' entry in the 'First Timer Advice' section; as well as the 'Towards Game Stability' and the 'Common Game Problems' sections of the wiki "FNV General Mod Use Advice" article.

If the problem persists, then work through either the 'Solutions to Starting the game problems' or the 'Solutions to "Crash To Desktop" (CTD) problems' sections in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last set it up. It is designed for someone who has never played a modded PC game before, so it tries to avoid making any assumptions, is kept "up-to-date", and covers years of "lessons learned" by a retired Technical Support expert. It is NOT a list of various mods to install that happen to work on the author's machine; only "the essentials". It addresses fundamentals underlying how to get the basic game and mods to work together. At least 90% of everything I post in the "Technical Support" sub-forum is already in that article. Once you can play a test game to at least Primm, only then should you try adding other mods from some other "guide".

-Dubious-

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