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[Mod Request] Replace certain Monster moves into weapons' moveset


StefanSalvatoreReal

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Over my short time here at Nexus, I've seen a few amazing mods that placed some Monster moves (out of the top of my head: Anjanath for Bowgun flamethrower, Rajang beam for electric ammo, Xenojiiva's beams for the bow, etc... Oh, and that one mod that changed Hadouken emote into Safijiiva's Nova) into our weapons. Although obviously unbalanced, and definitely NOT to be used on multiplayer, to me it is a really fun type of mod and an interesting concept. I like to think that after killing many of the same monster, and having the research team examinate them thoroughly, it's possible to "emulate" their abilities and use them against them, even if in a lesser form. I'm surprised it's been a long time since I saw a mod like this. Maybe they're harder than average mods? If so please let me know. :)

 

 

 

Ideas for my request:

 

-Behemoth's ground explosions (when he's in third phase, slams the ground, sinking his front paw) for the SAED on Impact Phial Charge Blade.

 

-Kirin's lightning for Red Gauge Spirit Helmbraker on Longsword.

 

-Shara Ishvalda's super compressed air beam for Wyvernheart on HBG (with the same long wind-up).

 

-Stygian Zinogre's dragon-infused frontal bash (finisher) for Red Gauge Iai Spirit Slash on Longsword.

 

-Zinogre's electric slam or Rajang's Super slam for the Big Bang Finisher or Charged Brutal Big Bang on Hammer.

 

-Seething Bazelgeuse's huge slam explosion for Zero Sum Discharge on Switchaxe.

 

-(This one might be hard as I dunno how much the monster model has influence over the move) Nergigante's (not Ruiner) superman slam for the 5th Aerial Bash on Insect Glaive.

 

-(This one might be a bit overkill, but putting it here anyways) Behemoth's Eclipse Meteor for Wyvern ammo (with extra charging time) on HBG.

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