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Player.PlayIdle(SomeAnim) resets after zoom in


Indarello

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Was trying to run my idle animation on player but it always resets after zoom in (from 3 to 1st view)

I use dyn_activationloop, tried selecting blocking and no attacking with no effect

 

in code:

Player.PlayIdle(SomeAnim)

Edited by Indarello
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