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Creation Kit "Spell Creation"


RexenWolf

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I'm attempting to use the Creation Kit to create a spell that will allow the player to summon their follower if they get lost, or wander off (more specifically J'zargo, but I suppose it would be useful for this to work on ANY follower). I don't want this to be a cheat, or over-powered, I'd like to limit the range in which you can "summon" your follower, but I can't seem to get any of this to work. Any suggestions, or even a tutorial, since I haven't been able to find one. I've gotten so far as to create the spell and get it into the "Conjuration" school... but beyond this, I have no idea.
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You might need to use a scripted effect. i.e. your magic effect has a script applied to it that transports the follower to the player.

 

Take a look at Amazing Follower Tweaks. That mod has an option for the followers to "catch up" to the player when the player draws their weapon. Might give you some ideas on how to get your followers to "catch up" when your spell is cast as well as how to utilize it with all followers (including mod added).

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normally I wouldn't but the code is short enough: put the following script into the script box at the bottom right of your magic effect record:

 

scriptname NAME extends activemagiceffect

 

ACTOR PROPERTY JZhargo AUTO

ACTOR PROPERTY PlayerRef AUTO

 

EVENT OnEffectStart(Actor akTarget, Actor akCaster)

IF (PlayerRef.GetDistance(JZhargo) < 10000)

JZhargo.MoveTo(PlayerRef, 120.0 * Math.Sin(PlayerRef.GetAngleZ()), 120.0 * Math.Cos(PlayerRef.GetAngleZ()), PlayerRef.GetHeight())

ENDIF

ENDEVENT

 

put add that as a script

ctrl s to save and compile it

then click the properties tab and fill all of them in

one with the player and the other one to jzhargo.

 

As for improved catch up speed, you can check out one of my mods called SkyTweak, it gives you a slider to change npc catch up speed in addition to lots of other stuff.

 

http://skyrim.nexusmods.com/mods/33395

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