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This is a series of mods that I would like to combine into one download, as well as several others that I wish I could make but sadly do not have the programs nor the knowledge to do so.

Essentially, the list of mods turn the journey of the Dovahkiin into yet another of Link's many adventures. The storyline and open-world is mostly the same, as I'm not too interested in adding too many more storylines to the already large and quest-filled world. I know there's already several projects like this out there, but they take certain turns that I just don't agree.

 

Due to the world he's in, I've included mods that also make Link a slightly more ruthless hero, almost a Blood Knight, not afraid to slaughter those who stray too far from the path of good.

Existing Mods:


Gold to Rupeess

Just as it says, it turns the currency in Skyrim into those lovely emerald jewels.


Master Sword and Hylian Shield

No Link makeover is complete without the iconic sword and shield

 

Main Menu Theme

The best way to start off Link's Adventure in Skyrim is with listening to the iconic theme at the main menu screen


Link's Armor

I chose the Guild Master recolor over the other mods. See Below.

 

Bombs

A special dwarven mechinism that involves a bit of ingenuity and fire.

The darker addition, but one that stays true to Link's Character. It's made quite clear throughout the series that he's not afraid to hurt other people if he has to, and ridding an entire town of people who make it a dark and malicious place to live seems like something he'd do.

 

Enhanced Skyrim Factions: The Companions Guild

Link has to work hard to actually prove himself a hero in the eyes of the companions. Take up arms with the well known warriors of Whiterun and bring honor to Link's name (also gives him his Twilight Princes wolf form).

 

Requested Mods:

 

Finding your Items

Just to make it more like the old Zelda games, It'd be cool if the items were only obtainable from dungeons. Of course, crafting them would be allowed after finding them for the sake of further improvements and enchantments, but until then you're stuck without them.

Hero's Armor

I personally don't like any of the stand-alone armor done for Link. it just looks too silly for an adventurer's outfit in Skyrim's serious setting, especially when you have Hyrule's hero lopping off the heads of undead nords. I personally like the Guild Master recolor done by Handski, but I would really like a Standalone Version of either it or a similar stand-alone recolor of Brotherhood's Shrouded Armor (maskless). The armor should be found in the chest next to the Drauger Deathlord's tomb in Bleak Falls Barrow (Golden Claw/Dragonstone).

 

Hero's Sword (aka: The Master Sword)

See above mod. Received in exchange for the Axe of Whiterun at the end of Dragon Rising.

 

Hero's Shield (aka: Hyrule shield)

See above mod. Found in Ustengrav (Horn of Jurgan Windcaller).

 

Spin Attack

Not an item, but an animation/attack. Sometimes when one's fighting dragons, they need something to make the beasts back off. After she gets absolute proof that you are the Dragonborn, Delphine of the Blades will gladly teach you this attack. (A Blade in the Dark).

Hero's Bow

A modified version of the Hunting or Imperial Bow with raised stats would be ideal. I'm currently using the Imperial Bow itself, but I don't think it matches Link as well as it could. Nothing specific to give sans basing it off of another game's bow. Found either in the chest before the entrance to Sky Haven Temple or in one of the chests IN Sky Haven Temple (Alduin's Wall).

 

Boomerang

A simple boomerang that does minimal damage, but acts like a Fus attack on enemies. Boosted to a Fus Ro attack upon upgrading with Hawk Feathers and a Soul Gem. Found early on in the first chest in Skuldafn Temple (The World-Eater's Eyrie).

 

Sword of the Gods

The sword that Ganondorf wields in Twilight Princess, incredibly OP. Only obtainable by beating him. See below.

 

Light Arrows

A set of golden/white arrows. There's only 3 of them carried at a time, but they kill with one shot. Given to Link as a reward for his services to Hyrule Skyrim by Zelda. See below.

 

Twilight Princess-esque Dragons

This one would re-design the dragons of Skyrim to look like the Twilight World creatures, all black and monstrous, giving them a more zelda-esque feel for those that liked that particular installment. Similar retextures for other enemies in the series would work too.

 

Ganondorf

A standalone that doesn't appear until after the Dovahkiin questline as a Dark Mage enemy. Of course, this would make him a Final Boss of sorts and so he should be quite powerful. He should be found before the entrance to Sovngarde, but only after completing the Dovahkiin questline. Possession of his sword from Twilight Princess would be a plus, drops the Triforce of Power and his Sword of the Gods after being defeated.

 

Zelda

In similar vain to the above mod, a standalone of Zelda's character. It'd make most sense for her to reside in one of the holds like Solitude, Windhelm or Whiterun, and could present the Light Arrows after the Dovahkiin storyline. Can also present a quest to obtain the Triforce of Wisdom.

 

Darknaught

Remember these things? Now there's one of them guarding the door before reaching Ganondorf, and TWO of them guarding the Triforce of Wisdom. They're pretty much redesigned versions of those giant dwarf mechanisms, only they're wielding Battleaxes, Warhammers and Greatswords and an incredibly high armor rating.

 

Triforce

Objects of power found in the most difficult dungeons. Each one gives a significant boost in its respective field, and are only found after the main quest is finished.

 

The Triforce of Wisdom

Boosts Magicka, Alteration, Illusion, Restoration, Enchanting and Alchemy and Speech. Obtained after fighting off two Darknaughts. (dungeon currently not selected)

 

The Triforce of Courage

Boosts Stamina, Archery, Block, One-Handed, Smithing, Light Armor, and Sneak. Obtained by returning to Helgan after the main quest is finished.

 

The Triforce of Power

Boosts Health, Conjuration, Destruction, Heavy Armor, Two-Handed and Pickpocket. Obtained by defeating Ganondorf before the gates of Sovngarde.

 

Power of the Triforce

When all three pieces of the triforce are gathered, a new perk labeled Power of the Triforce replaces the others. All skills are given a permanent boost and enchanted weapons don't require recharging anymore.

 

If anyone thinks of anything else, please add them.

Edited by SirSilverscreen
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After playing through the game as close to my mod as I can, I've discovered a few changes that I'd like to make to the original post.

 

HERO'S ARMOR

In my previous post, I said that either the Thieves Guild or the Dark Brotherhood armor would be best. I was wrong. I found that the Leather Armor is the closest thing to actual armor that looks like Link's usual attire. Recoloring the armor part as green and the leather under the armor as white should make it work.

 

I did find an actual tunic that's designed exactly like Link's outfit (simply labeled as Clothes), that would be great to start off wearing as a fun gag, but I still don't think it'd look good for an adventurer/mercenary for hire like Link.

 

I've also concluded that there would be no such thing as a hat for Link in Skyrim that doesn't look silly or ruin the look. So, perhaps the Invisible Helmets mod would work or just go without a helmet for the entire game.

 

HERO'S SWORD AND SHIELD

I tried playing the game with the mods mentioned above, and they just look so cartoony that it doesn't work for making a serious Zelda crossover with Skyrim. I actually ended up using Chillrend (an unenchanted version) and a Glass Shield in exchange for them. I saw a few more Master Sword mods out there, and I'll try all of them out before making a decision.

 

ZELDA'S DRESS

I started a game as Zelda and, out of curiosity, gave her the Archmage Robes to see what she'd look like after I complete the College storyline. I have to say, I was quite impressed. If the hoodless version of that outfit could be recolored into Zelda's usual dress, it'd match her into Skyrim more.

 

SILENT QUEST DIALOG

After reading through the Companions mod a second time, I came to realize that silent dialog would work best for this mod. It'd make the games feel more like Zelda games, and it means no voice acting would be required.

 

HERO'S BATTLE ARMOR

I couldn't help but notice that the dwarven armor looks amazingly close to the golden armor that you get from Castle Town in Twilight Princess. A slight moderation to it (looking more like actual gold and editing the Officer's Imperial Helmet into the same color) would make it lore-friendly to both Zelda and Skyrim.

 

All the other mods work perfectly for this project except for the issues mentioned on the mod pages themselves. I am quite eager to do the missing mods myself if I had the ability to do so.

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I got the idea for this after I played through original LoZ, LoZ: ocarina of time, LoZ: spirit tracks and LoZ: twilight princess. After playing these games I decided it would be worthwhile putting it all into my favorite open world game, so I searched for hours and ran loads of downloads to eventually add pretty much every aspect of LoZ i could find into Skyrim. I noticed that there was a lot of mods for identical things, several hundred link and master sword mods, a few hylian shields and majora's masks, a few world mods. But the things I had really been looking for I couldn't find. I think it would be awesome to follow the adventures and exploits of Princess Zelda, who has real potential, as she is clearly the goddess Hylia.

 

For this reason, I would like either a mod or a set of mesh/texture resources that puts Zelda into Skyrim. These are what I would need (in descending order of importance) I am happy for multiple people to work on them, but to be clear on what is being done just post what you'd do. If only one can be done, please the first one:

 

-- Princess Zelda outfit (Twilight princess).(http://www.fanpop.com/clubs/the-legend-of-zelda/images/32057004/title/princess-zelda-twilight-princess-concept-art-photo (First and second pictures) ) not really a conventional outfit though, so meshes would completely remove the original body in order to wear this, and would replace it with proper zelda-like look, in the same sort of style to this brilliant mod:http://skyrim.nexusmods.com/mods/20123 (obviously this would have to work with spell casting animations and stuff, preferably whatever animations were being used by the game, so custom animations could be used)

 

-- The Ocarina of time, with lesser powers for changing time to morning/night (sort of an auto-wait), calling a storm, summoning a horse, calming (zelda's lullaby), and one acting like a projectile key, opening whatever it hits, if a condition is met eg. 3 gems on a pedestal. all these preferably would play the appropriate sound from LoZ: OOT

 

-- Princess zelda's sword from TP

 

-- The miscellaneous Zelda items. I know some of these probably already exist, but I can't find them. what I would want is the 3 gems from OOT (kokiri emerald, zora sapphire, goron ruby), the 6/7 amulet things, not sure exactly how many there are, and the Tri-force (obviously something like this exists, but the ones I've found dont seem to look very nice, too triangular. doesn't look much like it's ancient and relic.)

 

 

 

-- A new casting appearance option thats sort of a small triforce held in the hand that spins and is surrounded by the restoration glow)

 

 

 

-- the spells from OOT ( Din's fire, farore's wind and Nayru's Love) ( All I need is the art animations for Nayru's Love, and some telling how to add them. effect would be as simple as dragonskin boosted to 100%)

 

 

 

-- miscellaneous textures such as hover boots, kokiri sword and wooden shield, a hookshot with the telekinesis effect.

 

 

 

very grateful to whoever makes these, if anyone.

Edited by deathtoracism
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im confused as to how added power would aid pickpocket... also perhaps the triforce could be obtained after the 3 gems were obtained at the end of dungeons, and the triforce was behind a door that required the 3 gems to open, but when the triforce was added, it would check your stats and depending on what levels they were, it would split, so if your highest level was in the power section, you would keep the power piece, if it was in courage, then you'd keep the courage piece, and if it was in wisdom you'd keep the wisdom piece. eg a character with LV80 2handed as it's highest stat, then the character would only keep the piece of power. then it would send you on a quest to find the other two pieces which are with 2 who it would fit eg. wisdom would go to some sort of super-mage, maybe a greybeard, if the player was not the wisdom one. courage would go to maybe aela or skjor or someone in the companions, and power would go to the most powerful person, perhaps which ever of ulfric or tullius was not dead. also perhaps with light arrows you can carry more than 3, but it drains a hell of a lot of magicka, stamina and health, say a 3rd of your total or something. How about the boomerang does a bit of knockback and temporary stagger or paralysis. when I was playing OOT i noticed that it was only damaging the jellyfish and was stunning most other things.

Edited by deathtoracism
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