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Can't Leave Solstheim (Infinite Loading Screen Error)


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So as of right now I cannot leave Solstheim. I cannot fast travel, I cannot take the boat, I can COC to an interior, BUT I can't leave the interior because I get the infinite loading screen error there as well. I'm curious if anyone knows which one of my mods could be causing the issue, or if it's just because I have so many in the first place. I thought it might be Vurts SFO, because the same issue exists with Markarth, but it wasn't so.

Boss Recognized Plugins:

Skyrim.esm Active
Update.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Dawnguard.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Dragonborn.esm Active
ClimatesOfTamriel.esm Active
ETaC - RESOURCES.esm Active
JSwords.esm Active
Warning: Original file was released before the CK (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch)
Lanterns Of Skyrim - All In One - Main.esm Active
Skyrim Immersive Creatures.esm Active
Bash Tag suggestion(s): {{BASH: Delev}} Note that users of versions below 5.1.1 should also include the Relev tag.
SPIKE.esm Active
TravellersOfSkyrim.esm Active
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
EbonyBladeFixed1hD.esp Active
Error: Delete. Already included in Unofficial Skyrim Patch.esp
EbonyBladeFixed1hMesh.esp Active
Error: Delete. Already included in Unofficial Skyrim Patch.esp
FixedEyeAdaption.esp Active
Unofficial Skyrim Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Unofficial Dawnguard Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Unofficial Dragonborn Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev}}
Unofficial High Resolution Patch.esp Active
Chesko_Frostfall.esp Active
Better Dynamic Snow.esp Active
DFG's Blade & Dagger Sheathe Sounds.esp Active
Clanking Armor.esp Active
ClimatesOfTamriel-Sound.esp Active
IHSS.esp Active
Improved Combat Sounds v2.2.esp Active
LIAT - Sounds.esp Active
randomthunder.esp Active
SoundPropagationOverhaul.esp Active
mintylightningmod.esp Active
MintyLightningMod_COT_Patch.esp Active
Further Dark Dungeons for ENB.esp Active
Supreme Storms - Cot Version.esp Active
fantasy music overhaul.esp Active
fantasy music overhaul - no vanilla music.esp Active
fantasy music overhaul - unique town music.esp Active
StaticMeshImprovementMod.esp Active
StaticMeshImprovementMod-DragonbornTernFix.esp Active
Economics of Skyrim.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
83Willows_101BUGS_V4_HighRes.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Better Skill and Quest Books Names.esp Active
Dead Body Collision.esp Active
Immersive Battles.esp Active
Immersive Brigands.esp Active
Immersive Dawnguard.esp Active
Immersive Factions.esp Active
Immersive Mercenaries.esp Active
Immersive Patrols.esp Active
Immersive Travelers.esp Active
Immersive Werewolves.esp Active
JewelCraft.esp Active
Lanterns Of Skyrim - All In One - 2x Brighter.esp Active
Note: Use only one Lanterns Of Skyrim - All In One esp.
LIAT - NPCs.esp Active
Lost Art of the Blacksmith.esp Active
Warning: Original file was released before the CK (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch)
Moss Rocks.esp Active
Oblivion Gates v3.esp Active
Oblivion Gates v3 without Markers.esp
Radiant and Unique Potions Poisons and Booze.esp Active
SignTown_by_YURIL_1o5.esp Active
Skyrim Immersive Creatures - DLC2.esp Active
Skyrim Flora Overhaul.esp Active
SwiftPotion.esp Active
TravellersOfSkyrim - Vanilla.esp Active
Convenient Horses.esp Active
Destructible_bottles.esp Active
Character Creation Overhaul.esp Active
Chesko_LoreBasedLoadingScreens.esp Active
Footprints.esp Active
IMAGINATOR - Visual Control for Skyrim.esp Active
RaceMenu.esp Active
RaceMenuPlugin.esp Active
Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.
WetandCold.esp Active
WetandCold - Ashes.esp Active
SkyUI.esp Active
iHUD.esp Active
BlackSacramentArmor.esp Active
BlackSacramentDBReplacer.esp Active
Cloaks.esp Active
Cloaks - Dawnguard.esp Active
1nivWICCloaks.esp Active
Bash Tag suggestion(s): {{BASH: Relev}}
Incompatible with: Cloaks of skyrim, get the compatibility patch in the WIC optional files.
1nivWICCloaksCRAFT.esp
Warning: Use only one WICCloaks esp.
1nivWICCloaksNoGuards.esp
Warning: Use only one WICCloaks esp.
Incompatible with: Cloaks of skyrim (even with compatibility patch). To fix this use another WICCloaks esp or uninstall cloaks of skyrim.
ElvenWeaponry.esp Active
FullEbonyBlade.esp Active
Ghosu - Weapon Pack 1.esp Active
gun.esp Active
HBetterBows.esp Active
hothtrooper44_ArmorCompilation.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
JSwordsDistributionBalancePlugin.esp Active
Unique Uniques.esp Active
Dr_Bandolier.esp Active
HarvestOverhaulCreaturesDawnguard.esp Active
Incompatible with: HarvestOverhaulCreatures.esp
DeadlyDragons.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
SkyRe_Main.esp Active
Bash Tag suggestion(s): {{BASH: Relev, Delev}}
Warning: The SkyRe has many conflicts with other mods. Please read the readme before playing with mod. This will prevent many problems. Read it here.
Note: If lockpicikng is not work then try to delete 'interface\lockpickingmenu.swf'
Note: If you have a problem with aiming try to install this mod.
Note: To make aiming easier, recommend to add the following lines to Skyrim.ini:
Note: [Actor]
Note: fVisibleNavmeshMoveDist=12288.0000
Note: [Combat]
Note: f1PArrowTiltUpAngle=0.64
Note: f3PArrowTiltUpAngle=0.64
Note: fMagnetismStrafeHeadingMult=0.0
Note: fMagnetismLookingMult=0.0
SkyRe_Combat.esp Active
SkyRe_EncounterZones.esp Active
SkyRe_EnemyScaling.esp Active
Bash Tag suggestion(s): {{BASH: Relev}}
SkyRe_StandingStones.esp Active
SkyRe_Survivalism.esp Active
BetterRiften.esp Active
CAMP.esp Active
RIC_Dawnstar.esp Active
Immersive Events.esp Active
Realcitiessolitude.esp Active
Run For Your Lives.esp Active
When Vampires Attack.esp Active
Thunderbolt - The Shout Package.esp Active
WhiterunFortified.esp Active
WhiterunREVISION.esp Active
RRBetterWhiterunInt.esp Active
Masters of Death.esp Active
ArrowInTheEverywhere_High.esp Active
CCO - Oblivion Carry Weights.esp Active
CCO - Permanent Birthsigns.esp Active
Contains dirty edits: 0 ITM, 24 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
Guard Dialogue Overhaul.esp Active
Headtracking.esp Active
Immersive Weapons.esp Active
Bash Tag suggestion(s): {{BASH: Delev}}
Proper Aiming.esp
Riften Bigger Trees.esp Active
Skyrim bigger trees.esp Active
SFO - Expanded Diversity.esp Active
Note: Uninstall old version of Skyrim Flora Overhaul if using SFO - Expanded Diversity.esp
SkyTEST-RealisticAnimals&Predators.esp Active
dD - Enhanced Blood Main.esp Active
Requires: Dawnguard Compatibility_Patch.
dD-Dragonborn-Dawnguard-EBT Patch.esp Active
Soul Gems Differ - E.esp
SPTUnlimitedAmulets.esp
SPTUnlimitedAmuletsDawnguard.esp
SPTUnlimitedRings.esp
SPTUnlimitedRingsDawnguard.esp
UnreadBooksGlow.esp Active
ETaC - Villages Complete.esp Active
ETaC - Morthal.esp Active
ExpandedWinterholdRuinsExterior.esp Active
Populated Cities 2.esp Active
EnhancedLightsandFX.esp Active
ClimatesOfTamriel-Dawnguard-Patch.esp Active
ClimatesOfTamriel-Dragonborn-Patch.esp Active
ClimatesOfTamriel-Nights-Level-5.esp Active
dD - Realistic Ragdoll Force - Realistic.esp Active
Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.
Apocalypse - The Spell Package.esp Active
MidasSkyrim.esp Active
Warning: Original file was released before the CK (07 Feb. 2012) an update to the previous compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch)
HitStop.esp Active
BFSEffects.esp Active
ForgottenMagic.esp
Teleport.esp Active
NoSneakAttackSound.esp Active
Dodge Mod.esp Active
DragonCombatOverhaul.esp Active
The Dance of Death - Ultimate Edition.esp Active
CCO - Dynamic Skill Progression.esp Active
ABT - Loot Arrows +25%.esp
ABT - Faster Arrows Improved +100%.esp Active
ABT - Faster Bolts Improved +100%.esp Active
ABT - Merchants Arrows +25%.esp
ABT - Increased Bolts Damage (BS and CCO) +150%.esp Active
ABT - Increased Progressive Damage (BS and CCO) +150%.esp Active
ABT - Recover +50% Arrows and Bolts.esp Active
GDO_Plugin_SkyRe.esp Active
Sneak Tools.esp Active
Sneak Tools Vanilla Hoods.esp Active
Sneak Tools Vanilla Masks.esp Active
Beards.esp Active
Brows.esp Active
Iridum Eyes NRT.esp Active
3DNPC.esp Active
No NPC Greetings.esp Active
moveitLWT.esp
Alternate Start - Live Another Life.esp Active
CCO - Diverse Races And Genders.esp Active
SkyRe_Races.esp Active
Animated Weapon Enchants.esp Active
WATER.esp Active
WATER Plants.esp Active
WATER DB Waves.esp Active
Bashed Patch, 0.esp Active
ASIS-Dependency.esp Active
SkyRe_EnemyAI.esp Active
Note: Deactivate 'SkyRe_EnemyAI.esp' before creation of ASIS patch and activate only after creation of ASIS patch.
ReProccer.esp Active

 

 

Boss Unrecognized Plugins: (Note, RavenHome.ESP and AspectAlp are two of my own mods that shouldn't be causing the issue. RavenHome consists of a variety of interior edits to Severin Manor, and AspectAlp simply removes the glow shader from the dragon aspect shout)

 

SIDT - Complete.esp Active
Windfull Skyrim.esp Active
TTYM - Think to Yourself Messages.esp Active
TKRecoil.esp Active
Better Windhelm.esp Active
SPTUnlimitedRingsDragonborn.esp Active
SPTUnlimitedAmuletsDragonborn.esp
Upgraded Weapons and Armors.esp Active
StrongEnemyXtreme.esp Active
HarvestOverhaulDawnguardDragonborn.esp Active
SkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp
hometeleports.esp Active
Unlimited Dragon Aspect.esp Active
Paralysis.esp Active
Advanced Alteration - Kinetics.esp Active
hmkLockOn.esp Active
RavenHome.esp Active
DragonAspectAmbientSoundRemover.esp Active
AspectAlp.esp Active

 

 

I'm not truly in any rush, as I have a save prior to my entry into Solstheim which I can utilize just fine. But I would like to eventually be able to retire that RP to Raven Rock, but still be able to visit Skyrim, and any future DLC's with it as well. So any help is appreciated.

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I suspect it is the same issue we had with Markarth, but I can't track it down. What works for now is the same that worked then, coc to an interior cell. Save and exit to desktop, then restart and load the save. If you want to return to Solstheim, coc yourself to the Abandoned Building in Raven Rock (coc dlc2rrabandonedbuilding). Not the best solution, but no one seems to be able to figure out why this is happening. I think it is also related to the Dragonborn freezing issue.

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I can confirm that with the mod list used above, I was able to load Skyrim via the following:

COC The abandoned house in Solstheim.
Wait 31 Days time (Might have only needed less).

COC Qasmoke
COC WhiterunBreezehome
Enter whiterun

 

I'm going to go back to Solstheim now to check if I can leave or if the only way out is via those ludicrous steps.

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Can I just say.....And I don't mean to take this off-topic or anything...but, HOLY CRAP that's a LOT of mods...LOL!!!

 

An extra large Gold chest of Kudo's to you for even getting your game to play with all of them. :D

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I can't coc I get just the black load screen - I have to make sure I part company with Lydia before I go over and tehn when I come back I do the: player.moveto 000a2c94 and that moves me to Lydia in Dragonsreach

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just my two cents here... get rid of some of the mods, or if you know how to merge mods together that could also work, since its loading each esp individually that causes skyrim to crap itself. Your mod list is over 60 mods and after the 60ish mark the odds of your game acting crazy increases tremendously.

 

i know, i know... "but i need all of these mods!!" trust me, the experience is more enjoyable and reliable with under 30 mods, by merging or just selecting your 30 favorites.

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  • 2 weeks later...

stuck with same problem but solved.i don't know which actually solved the problem ,having trying it for days though.disabled some mods + disabled unofficial skyrim and dragonborn mod + disable skyui and skse + used coc qasmoke then coc whiterun. but now i got dialogue menu bug after disabling some mods.

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check your memory ussage. if it reaches to near 4 gig it will stall any pc. also before entering a new cell ry using console command psb if there are any cell more loaded this should unload anything and you can travel new cell without problems. skyrim seem to be really poorly unloading anything in your memory.

 

Also check your ini any bad edits could casue this bug.

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  • 3 weeks later...

I had similar problems, and for me the problem mod was Apocalypse spells. I didnt have to disable it permanently, just clean save and put the mod back on (and repurchase the spells). I was heading to do the whole Dragonborn DLC and starting to notice my freeze / infinite load getting substantially more frequent, and before this fix I freeze on Windhelm bridge, infinite load on some Raven Rock interiors and back to Skyrim from Solstheim. Although after the fix I still couldn't travel away from Solstheim (have to coc back), but the other problematic areas are fixed.

 

Oh and you may want to check the advices from this mod: http://skyrim.nexusmods.com/mods/32245

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