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Torchlight II Nexus?


Delaquwa

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I understand recently Torchlight II added its very own workshop for mods!

 

Do you guys think there will be a very own Nexus for Torchlight?

 

If not do you think there should be?

 

How do you think mods will work with Torchlight II?

 

I guess I'm out of words...

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I will cut and paste what I told someone on this issue yesterday.

 

In a recent news article from the site owner, Dark0ne said:

 

An example of a game I have no interest in releasing a Nexus site for because I know the modding community is in good hands is Torchlight (1 and 2). They have the Runic Games Fansite, which not only hosts mods well enough but also has its own NMM style client for downloading and installing mods. I would never want to step on the toes of that site that has done so much for its modding community, even if people keep begging me to make a site for it (which they do!). I’d love to work with them, though.

 

The full article is here you might want to take a look! http://forums.nexusm...ion-philosophy/

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Its ok, the other post wasn't named Torchlight so you can be forgiven...THIS TIME! Muhaa haa haa

 

No, I jest. Hope that article helps explain things to you.

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Dang! I was just coming onto the forums to suggest a Torchlight 2 Nexus, because I love Torchlight 2 and feel very comfortable with the Nexus format. (It feels like home, at least for the Elder Scrolls and Fallout games.) If I had the option, there is nowhere I'd rather release my own Torchlight 2 mods than on a Torchlight 2 Nexus. Not only that, but it advertises the game to those who play Skyrim and the myriad of other Nexus site games. (And bringing more people into the Torchlight 2 modding community would be a wonderful thing!)

 

Still, I understand and respect Dark0ne's stance on the issue. I wonder what the Runic Games Fansite staff's stance on the issue is? Their input would be invaluable.

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Omnimmotus, on 06 Apr 2013 - 23:23, said:

... I wonder what the Runic Games Fansite staff's stance on the issue is? Their input would be invaluable.

Why not ask them? Registration to their site is free, as it is here, and they are a friendly group. I haven't been over there in months to post but regularly look in on them to see how things are going.

 

[Added]

I just added a link to their website. Moderators, please remove the link if it's not allowed. I added it as a "public service" because of the discussion in this topic only but understand that some sites don't appreciate someone trying to hijack their members.

Edited by SpockST
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From Dark0ne's post it doesn't appear he would change his mind. Also Torchlight II is now part of Steam Workshop. I haven't been to the site lately reading all the post but I suspect that the Steam Workshop may have upset a few in that community. They have also worked hard revamping their site (at Runic Games Fansite just in the past month) and are really trying to make something nice there and have been at it for three years now.

 

Regardless it seems Robin has investigated things very well (read the article in full) and as I said...from the article I do not think there will be a Torchlight Nexus anytime soon.

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I must take a look at the Runic Site as I do own Torchlight II (and I), but I didn't know that there were any mods for Torchlight II, which tells you I haven't been there lately...

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The official modding tools were just released...so there aren't many. They do some stuff pre-tools (like Skyrim) but I expect things will start picking up.

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I must take a look at the Runic Site as I do own Torchlight II (and I), but I didn't know that there were any mods for Torchlight II, which tells you I haven't been there lately...

 

The official modding tools were just released...so there aren't many. They do some stuff pre-tools (like Skyrim) but I expect things will start picking up.

 

Indeed the tools were just released, and boy are they wonderful. The world/dungeon building especially is a snap to figure out and start using. Once you understand chunks and the basic dungeon configuration dialog, you can easily make your own completely custom randomizing dungeon with as much variability in sections as you please. Or you could just add chunks to the existing dungeons, and while they'd get thrown in the mix with already present chunks and would only show up sometimes, it's slick and easy. I actually have the editor open right now, and I was hammering out the entrance chunk to a randomizing outdoor custom dungeon based on archaeological digs. For those who want a little more power in their mapping and creations, there's also a visual logic system to create triggers that perform whatever special map functions you desire.

 

The modding community will probably kick into high gear now, and if you check back in a few weeks or months you might start seeing some pretty amazing things. To be honest, I was just looking at both the Runic Games Fansite and the Steam Workshop, and neither seemed very intuitive. The Runic Games Fansite was better, but in both I felt unable to find what I was looking for effectively.

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