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Concept: Caesar's Legion Perk Pack.


CaesarInvictus

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Hey everyone. I was thinking about maybe making a perk pack, but its been years since ive touched the GECK, and I wanted to ask experienced modders about how hard this might be. I've worked with the geck for F:NV before, but never for perks. I'm an old guard, so im not up to speed on F:NVedit and such either- or mod cleaning.

 

Here's a basic rundown of what I'd be looking to add, perk wise, in no particular order.

 

1. Trusted Decanus: You're trailed by a trusty warrior of the legion, shadowing your movements and granting you his blade when the essential moment arises, before dipping back into the shadows; this should also benefit from Friendly Help.
[Mysterious Stranger but with a machete, Decanus outfit]


2. Legion Houndmaster: Rex moves faster, in addition, once per day a Legion Mongrel may spawn on your person to aid you in battle. [this personally feels like my weakest idea]

3. Legion Minting: Find more legion coins in containers ala Fortune Finder, same requirements.

4. Hidden Caches: Find legion military gear; melee weapons and spears in random containers.

5: Grinder: Melee attacks do much more damage to body parts. (10%?)

6: Blessings of Mars: Each melee strike you land grants you a small amount of health.

7. Old Comrade: Same as trusted Decanus, but with a veteran- uses a ranged weapon. Should benefit from Friendly Help.

8. Arizona Connections: The traders in the Fort have much more stock and caps, all other traders in the world carry more legion coins (useful for large trades)

9. Hammer of Vulcan: Player can create Machetes, Bumper Swords, and Javelins out of metal scrap at any crafting station. In addition, player can now forge existing Legion armor sets via pelts and scrap at any crafting bench.

10. Look out, Centenarius!: When the player drops to 20% health, spawns a friendly Recruit Legionary to aid the player in his moment of need. This recruit is (hopefully) set to be cleaned up shortly after his death to prevent performance issues. 3 minute real life cool-down to prevent abuse. Recruits spawned in this way are loyal to the player, and are fearless. They are exclusively armed with melee machetes. If people manage to cheese the game by spawning many recruits in this way, perhaps a hard cap of 1 recruit at any time is best. The recruit is disabled after several real life minutes. (3? 5?)

11. Tribal Secrets: Tribal/survival healing items, like healing powder, are 20% more effective.

12. One with the Land: once per day gives the player unique weightless aid items; 1x Foraged Healing Powder, 1x Foraged Meal, 1x Rainwater - these may be consumed to sustain players on hardcore who refuse to collaborate with legion-hating settlements. They are not as good as their normal weighted counterparts, and have a caps value of zero.

 

Do these sound fun? Useful? I'll hash out what their requirements should be when (if) I actually get this assembled right. Most of these would lean on Endurance/Strength for attributes, and skills like Melee Weapons and Survival. If possible, I'd really want to tie certain perks to standing in the legion; especially 10, 1, and 7.

 

The goal was to be able to get a general feeling of being an important figure in the legion, constantly supported by a small conterbernium even while in far-flung DLC's or new worldspaces- while still respecting the limits of the NV game engine and not using a bunch of really ugly placeatme commands- assuming those still cause memory bloat.

Edited by CaesarInvictus
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Maybe a nice level 50 capstone perk that improves several of these, like replaces the recruits you get in 10 with Veterans, boosts 1/7 by granting your help better weapons and a different appearance, while also giving them a slight boost to the chances of showing up. Maybe a chance for interacting with anyone in the legion faction to give you some small boon, like 1x healing powder, a combat knife, or a spear. - representing the common troops of the legion venerating you as the second coming of Lanius.

 

Still not sure about idea no.2. Its hard to come up with ideas that dont just involve direct stat boosts to things though. Maybe instead of 2, a perk that improves the damage and grants a knock-back chance to Throwing Spears, perhaps called 'Velites' or something.

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