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NVSE Error message for certain ESPs keep popping up in game but mods still generally work...


LOKITYZ

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These error messages keep popping up. However, the game still runs relatively fine and the mods still work. I have a save file with 50 hours on it, and I've hardly run into any issues. So I've just ignored them so far.

 

However, recently the JIP Companion mod has acted up in certain situations. It goes crazy and stops working; the companion character portraits would change, multiply, and disappear which ends with the mod stopping to work. All I need to do is re-load the save and it ends up running just fine again, although the messages keep showing up.

 

And the messages are not only for the mods listed above, the Player Headtracking mod also gets error messages like this. Although these mods are the most consistent, but occasionally an error message for Enhanced Item Info would appear as well.

 

Oh, and here's my load order:

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Weapons.of.the.New.Millenia.esm
Th3OverseerCore.esm
SomeguySeries.esm
Sortomatic.esm
oHUD.esm
New Vegas Redesigned 3.esm
TGMIO.esm
NVWillow.esp
Cyberware.esm
3DNPC_FNV.esm
3DNPC_FNVGeneric.esm
3DNPC_BlueNote.esm
JokerineStripMall.esm
PHWHPAPVisuals.esm
IntimacyOverhaul_v1.0.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Unofficial Patch NVSE.esp
The Mod Configuration Menu.esp
JIP Improved Recipe Menu.esp
Simple DLC Delay.esp
Vanilla UI Plus.esp
Vurt's WFO.esp
Uncut Wasteland.esp
Logic and Consistency Fixes.esp
The True Revival of Luxury - An Ultra-Luxe Overhaul.esp
WMIMNV.esp
T4-plugin.esp
jsawyer.esp
F4 Survival Damage.esp
Economy Rebalance.esp
Follower Tweaks.esp
Real Recoil.esp
Primm Reborn.esp
Novac Reborn.esp
nellisAFBrestored.esp
NVR3_YUP Patch.esp
YUP - JSawyer Patch.esp
UPNVSE- JSawyer Patch.esp
NorthRoad.esp
Crescendo.esp
GSCH.esp
Family Matters.esp
Less Empty Nellis.esp
NewVegasBounties.esp
Russell.esp
Follower Formula Redone.esp
3DNPC_Velius.esp
The Town of Vice - A Gomorrah Overhaul.esp
GRA Scavenger Hunt Unbalanced.esp
GRA Relocated - YUP Patch.esp
3DNPC_HopeLies.esp
FNV Vanilla hat fix with all storyline DLCs.esp
Alex's Backpack Mod.esp
zzjayHairsFNV.esp
Family Matter - Intimacy Patch.esp
Alternative Repairing.esp
Alternative Repairing - Honest Hearts.esp
Alternative Repairing - Lonesome Road.esp
Bash_Stealthboy.esp
Bash_Stealth.esp
Behaviours.esp
Animated Sleeping.esp
Better Binoculars High.esp
Black Widow - Type 3.esp
Clarity - Dark Nights.esp
Cn - BlackMamba.esp
Conelrad 640-1240.esp
Control Hardcore.esp
CPI Icons.esp
Cyberware OWB.esp
Quickthrow.esp
Cyberware-Quickthrow Patch.esp
No Witnesses.esp
PortableCampsite.esp
DarkwoodFalls.esp
dD - Enhanced Blood Main NV.esp
Diagonal movement.esp
Distributed Necklaces and Chains.esp
Enhanced Item Info.esp
Enhanced Vision.esp
f*#@ableCompanions.esp
HairPatcher.esp
HIIheadgearpack.esp
HZSmoothLight.esp
Immersive Hit Reactions.esp
Immersive Primary Needs.esp
IMPACT.esp
IntimacyOverhaul f*#@ableFNV Patch.esp
IntimacyOverhaul Iguazu Patch.esp
IntimacyOverhaul Russell Patch.esp
JIP Companions Command & Control.esp
JIP MiniMap.esp
jumpsuit fix.esp
JustAssortedMods.esp
JustAssortedMods - EII patch.esp
KDS Wearable Backpacks.esp
KeysFix.esp
LiveDismember.esp
Lucky38Overhaul.esp
migWellRested.esp
Mojave Nights.esp
More Conditions to Fast Travel.esp
Novac Reborn - Willow Patch.esp
NWIxiaarmor1.esp
Neckchains.esp
NewVegasRedesignedType4-Patch.esp
OdiossModWornBackpack.esp
PipBoyCounters.esp
Player Headtracking.esp
Project Reality Footsteps.esp
Simple Explosive Entry.esp
SortomaticIngredientLoader.esp
Stimpak Hotkey.esp
T4-plugin-Races.esp
T6M Combat Uniform NV.esp
The Weapon Mod Menu.esp
TinCansToScrapMetalAndReverse.esp
True Leaning.esp
Universal Item Sorter.esp
Weapon Retexture Project.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
A Better Cass.esp
General Patch.esp
I started out following the Viva New Vegas modding guide. Did Exactly as instructed. But, started slowly adding up additional mods here and there and even making my own compatibility patches to make things work together. I think the errors started showing up after I installed Primm Reborn, Novac Reborn, and The Living Wasteland. Started a new playthrough with these mods installed (Living Wasteland strongly recommends starting a new game). However, it was a good amount of hours after I started playing that the errors started showing up. Had some performance issues with The Living Wasteland so I started a new playthrough without it. That's the load order I've provided above and I currently have over 50 hours of play time with.
They don't seem much of a problem so far, aside from the JIP Companion mod breaking occasionally, so it's not a huge issue for me right now. I'm just confused about what's causing this error and what's gonna happen if I keep adding hours to the save file.
Here are some messages from the nvse.log file. It's a big 800KB file with tons of error messages, I've put in suspicious looking messages just in case its needed:
max id = 00003187
console commands
script commands
patched
init complete
Hook_DirectInput8Create_Execute
NVSE DLL DoPreLoadGameHook: Save 191 Eve Camp Forlorn Hope Command Center 56 16 01.fos
Reading mod list from co-save
Loading array variables
Loading strings
WARNING: substantial numbers of string variables exist for the following files (may indicate savegame bloat):
FalloutNV.esm (383 strings)
plugin has data in save file but no handler
plugin has data in save file but no handler
NVSE DLL DoLoadGameHook: Save 191 Eve Camp Forlorn Hope Command Center 56 16 01.fos
NVSE DLL DoPostLoadGameHook: Save 191 Eve Camp Forlorn Hope Command Center 56 16 01.fos
Error in script 68007D73 (JVOMainScript) in mod JustAssortedMods.esp
Array does not contain key
Operator := failed to evaluate to a valid result
Script line approximation: Let ##rReference := JVO.aReferences[iIndex]## (error wrapped in ##'s)
Where rReference=[id: 123CCD, edid: "CFGMedicalTentRef", name: ""], JVO.aReferences=array keys [], iIndex=0
File: JustAssortedMods.esp Offset: 0x05F2 Command: Let
Error in script 77000ADE (xlrHTs) in mod Player Headtracking.esp
Invalid array access - the array was not initialized. 0
Operator [ failed to evaluate to a valid result
Script line approximation: Let deltaY := aPlayer[1] - ##aTarget[1]## (error wrapped in ##'s)
Where deltaY=-30.7898, aPlayer=array keys [0, 1, 2], aTarget=uninitialized array
File: Player Headtracking.esp Offset: 0x04BD Command: Let
Error in script 5300C972 (aaNWMainScript) in mod No Witnesses.esp
Array does not contain key
Operator := failed to evaluate to a valid result
Script line approximation: Let ##TemporaryRef1 := ArrayD[TemporaryInt1]## (error wrapped in ##'s)
Where TemporaryRef1=[id: 10D8EB, edid: "ArcadeREF", name: "Arcade Gannon"], ArrayD=array keys [0, 1], TemporaryInt1=1 (I can see that Arcade Gannon is referenced here, but it also reference so many other characters like ED-E, Legionnaires, NCR and all that)
Error in script 65007E32 (JIPCCCActiveTasksScript) in mod JIP Companions Command & Control.esp
Array does not contain key
Operator := failed to evaluate to a valid result
Script line approximation: Let ##iTask := aData[0]## (error wrapped in ##'s)
Where iTask=13, aData=array keys [0]
File: JIP Companions Command & Control.esp Offset: 0x010F Command: Let
There was one or two occasions where a similar error message for Enhanced Item Info popped up as well, but I can't find it in the log for some reason.
I'm afraid that It may be an error in how my NVSE is set up or something like that. Doesn't seem like it's a mod incompatibility issue. The error message does mention a possibility of save bloat as well, but during my current run, the messages started showing up early; hell they started in Goodsprings. To my knowlegde, Save bloat causes problems later on in the game, so maybe that's not it. I really don't know what's going on here.

 

 

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Those are "programming errors" which should be corrected by the mod author(s). When the engine encounters them, the line of code simply gets ignored. The consequences are somewhat unpredictable, but obviously are not preventing the game from continuing. Does not mean they are not going to be causing additional obscure problems.

 

That NVSE is listed as the source does not mean it is the "mod" with the errors. Rather that it is detecting and reporting the errors. You need to look for lines with mod names preceding those error messages and pass that information along to that mod author. Or stop using those mods.

 

But as so many lines are coming from NVSE / JIP LN NVSE have you checked that you are using the latest versions of each?

 

-Dubious-

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Those are "programming errors" which should be corrected by the mod author(s). When the engine encounters them, the line of code simply gets ignored. The consequences are somewhat unpredictable, but obviously are not preventing the game from continuing. Does not mean they are not going to be causing additional obscure problems.

 

That NVSE is listed as the source does not mean it is the "mod" with the errors. Rather that it is detecting and reporting the errors. You need to look for lines with mod names preceding those error messages and pass that information along to that mod author. Or stop using those mods.

 

But as so many lines are coming from NVSE / JIP LN NVSE have you checked that you are using the latest versions of each?

 

-Dubious-

 

Thanks for the reply! So that means the issue is with each individual mod, right? I just find it strange that during my initial playthrough with those mods that used much fewer mods than I'm currently using now, those error messages didn't pop up. Maybe some of the mods that I added are just not playing well with each other. Might cut down my mod list for a future playthrough, specifically those that keep showing up errors. But with around 60 hours invested into the one I'm doing now, I'll just keep playing and see what happens.

 

I'll try to inform the mod authors of these error messages as well, but another strange thing is that I've searched the comment sections for each of these mods and only found one person with the same issues from the No Witnesses mod. Which is why I assumed the error is caused by how my game is setup instead. Is it possible for the source of the error to come from one mod; perhaps the No Witnesses mod in this case (where I found the only other guy with the same issue as me), but during the playthrough it affected programming of other mods and which led to errors popping up for those as well? (Sorry if this sounds dumb, I have no real idea about how the whole thing works.)

 

Again, thanks for the reply. Now I know what I generally need to do...

 

Oh, and yeah, I updated both NVSE and JIP LN NVSE to the latest versions just to try and fix this mod but nothing changed. My NVSE was the latest version anyway so I simply reinstalled it.

Edited by LOKITYZ
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