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"More Realistic" Stimpak and Chem Rework.


Metalreflux

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"More Realistic" Stimpak and Chem Rework.
I enjoy making New Vegas more "realistic" and challenging. I have no idea how to mod the game, but I have a pretty solid idea on what I really would love to see, and that's a reworked Chem system. I honestly don't mean this in a rude way, but I'm not so much looking for feedback on the balance of the idea, so much as how doable it is. I've thought pretty thoroughly through what I'd like changed and how, and I genuinely appreciate anyone giving it a read.
Addiction Rework
  • Stacking debuff, stacks up to five times.
  • Every Chem has a 10% chance upon being used to add stack once it wears off.
  • -10% Max Health, -1 All SPECIAL minus Luck
  • Lasts for three in-game days, timer refreshes and extends when another stack is applied.
  • Using drug will temporarily nullify addiction stacks.
  • Every Drug labeled 'Addictive' should have it's own "X Addiction" debuff.
How I'd like this system to work is that using a drug to temp null an addiction stack shouldn't always make the addiction worse. Player should be able to "sleep off" addiction by resting for 72 hours. Five stacks = Fifteen in-game days of "sleeping it off" is fine by me. Going to a Doctor should pass 1/3rd the remaining time to cure the addiction, for 200 caps per stack. So if the player goes to the Doctor with 5 stacks, they pay 1,000 caps and five days pass in game. Addiction should only be used for "hard-drugs." Some drugs listed below in real life are addictive, but not anywhere to the degree as the "hard-drugs," and this is how the gameplay could reflect that.
Stimpak
  • Renamed to Epinephrine (Stimpak)
  • Will only give 1 HP + {[36-90] of Temporary HP} (based on Medicine). Health ticks back down over 1 in-game hour. Using more refreshes the Temp HP, and the buffs. Temp Hitpoint gain applied over 6 seconds in Hardcore Mode.
  • Gives buff Adrenaline: Ignore limb crippling, +2 Strength, +2 Perception, +1 Endurance, +1 Intelligence, +2 Agility, -1 Charisma. Duration: 1 in-game hour. -500 Sleep.
  • Afterwards, it gives a debuff called Low Blood Sugar: -2 Strength, -1 Agility. Duration: 24 in-game hours. +100 H20 +250 Sleep. Have Sugar Bombs, Nuka-Cola, and Fancy-Lads set to reduce the Low Blood Sugar debuff by 4 hours.
  • Using more than two within 4 hours gives an additional debuff called Anxious Jitters: -2 Strength, -4 Perception, -1 Intelligence, -5 Charisma. Duration: 24 in-game hours. Blurs vision similar to Crippled Head.
  • Using a third within 24 hours initiates a Heart Attack which kills the player after 30 in-game minutes if they don't reach a doctor. A message box should give the text "You feel a major pain in your chest." Using a fourth kills the player immediately.
Super Stimpak
  • Renamed to Synth. Epinephrine (Super Stimpak)
  • Will only give 1 HP + {[72-180] of Temporary HP} (based on Medicine). Health ticks back down over 1 in-game hour. Using more refreshes the Temp HP, and the buffs. Temp Hitpoint gain applied over 3 seconds in Hardcore Mode.
  • Gives buff Synth. Adrenaline: Ignore limb crippling, +3 Strength, +3 Perception, +2 Endurance, +2 Intelligence, +3 Agility, -2 Charisma. Duration: 1 in-game hour. -750 Sleep.
  • Afterwards, it gives a debuff called Low Blood Sugar: -2 Strength, -1 Agility. Duration: 24 in-game hours. +100 H20, +250 Sleep.
  • Afterwards, Gives an additional debuff called Anxious Jitters: -2 Strength, -4 Perception, -1 Intelligence, -5 Charisma. Duration: 24 in-game hours. Blurs vision similar to Crippled Head.
  • Using a second, or another normal Epinephrine within 24 hours initiates a Heart Attack which kills the player after 30 in-game minutes if they don't reach a doctor. Using a third, or two additional Epinephrine, kills the player immediately.
Med-X
  • Renamed to Morphine Syrette (Med-X)
  • Gives buff Opioid CNS Depressant: 50% Damage reduction when below 75% HP. This can stack, but caps at 50% damage reduction. Blurs vision similar to Crippled Head. Duration: 6 in-game hours. +500 Sleep.
  • Afterwards, adds stacking debuff called Opioid Tolerance: Reduces Morphine's effectiveness to 40%, 25%, and 10% total damage reduction. Stacks up to 3-times. Duration: 72 in-game hours. (Addition Stacks reset timer and multiply with each other, So you can be on the last hour of just 1 stack, take another hit of Morphine, timer then becomes 6 days at 2 stacks.)
  • Afterwards, adds stacking debuff called Opioid Withdrawals: -1 to all SPECIAL except Luck per stack. Duration: 24 in-game hours. +25 H20 per stack. (Stacks are based on how many Opioid CNS Depressant stacks were present, addition Stacks reset timer)
  • If players take more than 5 or within 24 hours, they initiate an Opioid Overdose and will die after 30 in-game minutes. A message will say "Overdosing! seek medical attention now!" At 6 or more, the player dies immediately.
  • Addictive
Psycho
  • Renamed to Androgen (Psycho)
  • Gives buff Narcotic Anabolic Stimulant: +25% Melee damage, +10% Damage Reduction, ignore limb crippling, +4 Strength, -1 Perception, +1 Endurance, +1 Agility. Duration: 6 in-game hours. +100 H20.
  • No Debuff
  • Addictive
Slasher
  • Renamed to Androp' (Slasher) (Androgen + Poppy)
  • Gives buff Narcotic Anabolic Stimulant: +25% Melee damage, +10% Damage Reduction, ignore limb crippling, +4 Strength, -1 Perception, +1 Endurance, +1 Agility. Duration: 6 in-game hours. +100 H20.
  • Gives buff Narcotic CNS Depressant: 50% Damage reduction when below 75% HP. This can stack, but caps at 50% damage reduction. Duration: 6 in-game hours. Blurs vision similar to Crippled Head. +500 Sleep.
  • Afterwards, adds stacking debuff after the five minutes called Opioid Tolerance: stacks up to 3-times, reduces Morphine's effectiveness to 40%, 25%, and 10% total damage reduction. Duration: 72 in-game hours. (Addition Stacks reset timer and multiply with eachother, So you can be on the last hour of just 1 stack, take another hit of Morphine, timer then becomes 6 days at 2 stacks.)
  • After the buff wears off, adds stacking debuff called Opioid Withdrawals: -1 to all SPECIAL except Luck per stack. Duration: 24 in-game hours. +250 H20 per stack. (Stacks are based on how many "Narcotic CNS Depressant" stacks were present, addition Stacks reset timer)
  • If players take more than 5 or within 24 hours, they initiate an Opioid Overdose and will die after 30 in-game minutes. A message will say "Overdosing! seek medical attention now!" At 6 or more, the player dies immediately.
  • Addictive
Mentats
  • Renamed to Adderall IR (Mentats), or Amphetamine-Salts IR (Mentats) (Adderall is the brand name)
  • Gives buff Moderate CNS Stimulant: +50 AP, +2 Perception, +1 Endurance, +1 Intelligence, -1 Charisma. Stacks up to 2 times. Duration: 4 in-game hours. +100 H20, -400 Sleep
  • Afterwards, gives debuff Ampethamine Withdrawal: -1 Perception, -1 Intelligence. Duration: 24 hours. Taking again removed debuff.
  • Afterwards, adds stacking debuff Amphetamine Tolerance: Players are given 10 less AP per stack. No Stack Limit. Duration: 72 in-game hours. (Addition Stacks reset timer)
  • Taking 5+[# Tolerance stacks] within 1 in-game hour initiates a Heart Attack. At 10 or more, player dies immediately.
Party Time Mentats
  • Renamed to Adderall XR (Party Time Mentats) or Amphetamine-Salts XR (Party Time Mentats) (Adderall is brand name)
  • Remove Whiskey from crafting recipe
  • Gives buff Semi-Moderate CNS Stimulant: +25 AP, +1 Perception, +1 Endurance, +1 Intelligence, lasts 24 in-game hours. Stacks up to 2 times. +50 H20, -300 Sleep.
  • Afterwards, gives debuff Ampethamine Withdrawal: -1 Perception, -1 Intelligence. Duration: 24 hours. Taking again removed debuff.
  • Taking 4 or more within 24 in-game hours initiates a Heart Attack. At 6 or more, player dies immediately.
Buffout
  • Renamed to Toradol (Buffout) or Ketorolac (Buffout) (Toradol is brand name).
  • Gives buff of Moderate NSAID: +1 Endurance, ignore limb crippling. Duration: 24 in-game hours.
  • Gives debuff NSAID Ulcering: Cured by eating anything. If not cured, applies NSAID Ulcer after 1 in-game hour.
  • NSAID Ulcer: -20% Max HP. Duration: 48 hours. +250 H20, +250 Food, +250 Sleep.
Jet
  • Renamed to Sublimated Amphetamine (Jet)
  • Gives buff Narcotic CNS Stimulant: +200 AP, +5 Perception, +4 Endurance, +1 Intelligence, -2 Charisma. Stacks up to 2 times. Duration: 6 in-game hours. +200 H20, -800 Sleep
  • Afterwards, gives debuff Ampethamine Withdrawal: -1 Perception, -1 Intelligence. Duration: 24 hours. Taking again removed debuff.
  • Afterwards, adds two stacks (per use) of debuff Amphetamine Tolerance: Players are given 10 less AP per stack. No Stack Limit. Duration: 72 in-game hours. (Addition Stacks reset timer)
  • Taking 5+[# Tolerance stacks] within 1 in-game hour initiates a Heart Attack. At 10 or more, player dies immediately.
  • Addictive
Rocket
  • Renamed to Refined Sub. Amphetamine (Rocket)
  • Gives buff Strong Narcotic CNS Stimulant: +400 AP, +6 Perception, +5 Endurance, +1 Intelligence, -4 Charisma. Stacks up to 2 times. Duration: 6 in-game hours. +200 H20, -1000 Sleep.
  • Afterwards, gives debuff Ampethamine Withdrawal: -1 Perception, -1 Intelligence. Duration: 24 hours. Taking again removed debuff.
  • Afterwards, adds three stacks (per use) of debuff Amphetamine Tolerance: Players are given 10 less AP per stack. No Stack Limit. Duration: 72 in-game hours. (Addition Stacks reset timer)
  • Taking 5+[# Tolerance stacks] within 1 in-game hour initiates a Heart Attack. At 10 or more, player dies immediately.
  • Addictive
Ultrajet
  • Renamed to Purified Sub. Amphetamine (Ultrajet)
  • Gives buff Extreme Narcotic CNS Stimulant: +800 AP, +7 Perception, +6 Endurance, +1 Intelligence, -6 Charisma. Stacks up to 2 times. Duration: 6 in-game hours. +200 H20, -1000 Sleep.
  • Afterwards, gives debuff Ampethamine Withdrawal: -1 Perception, -1 Intelligence. Duration: 24 hours. Taking again removed debuff.
  • Afterwards, adds four stacks (per use) of debuff Amphetamine Tolerance: Players are given 10 less AP per stack. No Stack Limit. Duration: 72 in-game hours. (Addition Stacks reset timer)
  • Taking 5+[# Tolerance stacks] within 1 in-game hour initiates a Heart Attack. At 10 or more, player dies immediately.
  • Addictive
Dixon's Jet
  • Renamed to 'Premium' Sub. Ampethamine (Dixon's Jet)
  • Gives buff "Narcotic CNS Stimulant": +175 AP, +5 Perception, +4 Endurance, +1 Intelligence, -2 Charisma. Stacks up to 2 times. Duration: 6 in-game hours. +200 H20, -1000 Sleep.
  • Afterwards, gives debuff Ampethamine Withdrawal: -1 Perception, -1 Intelligence. Duration: 24 hours. Taking again removed debuff.
  • Afterwards, adds two stacks (per use) of debuff Amphetamine Tolerance: Players are given 10 less AP per stack. No Stack Limit. Duration: 72 in-game hours. (Addition Stacks reset timer)
  • Taking 5+[# Tolerance stacks] within 1 in-game hour initiates a Heart Attack. At 10 or more, player dies immediately.
  • Addictive

 

Rebound

  • Renamed to Isotonic Amphetamine (Rebound)
  • Gives buff Narcotic CNS Stimulant: +200 AP, +3 Perception, +3 Endurance, +1 Intelligence. Stacks up to 2 times. Duration: 24 in-game hours. -800 Sleep.
  • Afterwards, gives debuff Ampethamine Withdrawal: -1 Perception, -1 Intelligence. Duration: 24 hours. Taking again removed debuff.
  • Afterwards, adds two stacks (per use) of debuff Amphetamine Tolerance: Players are given 10 less AP per stack. No Stack Limit. Duration: 72 in-game hours. (Addition Stacks reset timer)
  • At 3 or more, player dies immediately.
  • Addictive
Steady
  • Renamed to Barbiturate Sedative (Steady)
  • Gives buff Narcotic CNS Sedative: Reduces all weapon spread. Duration: 2 in-game hours.
  • Afterwards, gives debuff Sedated: All limbs act as if crippled. +500 Sleep. Duration: 6 in-game hours.
  • 80% Addiction
Hydra
  • Renamed to Atropine (Hydra)
  • Cures poison
  • Gives buff Atropine: Ignore limb crippling. Duration: 6 in-game hours.
  • Taking 2 within 6 in-game hours initiates a Heart Attack. At 3 or more, player dies immediately.
Fixer
  • Renamed to Narcan & Asprin (Fixer) or Naloxone & Asprin (Fixer) (Narcan is the brand)
  • Gives buff N.C.O.R.A.: Removes Opioid CNS Depressant buff, cures Opioid Overdosing, resets Opioid Withdrawals to 1 stack. Removes one stack of Opioid Addiction.
  • Gives buff Blood Thinner: Extends Heart Attack timer from 1 hour to 4 hours.
  • Gives buff Mild NSAID: Ignore limb crippling. Duration: 6 in-game hours.
  • Gives debuff NSAID Ulcering: Cured by eating anything. If not cured, applies NSAID Ulcer after 1 in-game hour.
  • NSAID Ulcer: -20% Max HP. Duration: 48 hours. +250 H20, +250 Food, +250 Sleep.
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There is another sub-forum (Mod Requests) for ideas like this. This sub-forum is where mod creators ask for help with the GECK tool or very technical questions about the game. More general questions about creating or "getting mods to work" belong in the "Mod Troubleshooting" sub-forum.

 

Not a big deal, but putting posts in the correct sub-forum helps reduce the number of posts people have to wade through that are "off topic" as well as getting you more pertinent responses.

 

Edit: My apologies. I got confused as to which sub-forum I was in.

 

-Dubious-

Edited by dubiousintent
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