RogueMage Posted April 9, 2013 Share Posted April 9, 2013 Is there a way to switch of collision of an actor like the console command TCL does in Papyrus? Link to comment Share on other sites More sharing options...
scrivener07 Posted April 9, 2013 Share Posted April 9, 2013 You can exploit a bug with translateTo() that causes actors to loss there collision box. They will still collide with the ground though. You can also turn collisions off globally with debug.ToggleCollisions() Link to comment Share on other sites More sharing options...
RogueMage Posted April 10, 2013 Author Share Posted April 10, 2013 Splendid. Thx scrivener07. That was exactly what I was looking for. Now I can go on with my dibellian mod :biggrin: Kudos for you. Link to comment Share on other sites More sharing options...
morrowind1979 Posted August 2, 2013 Share Posted August 2, 2013 Can you give me a complete example script using the translateTo() function ???? just using it itself does not work Link to comment Share on other sites More sharing options...
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