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Mods are searching for older versions of FO: NV. LooksMenu


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I have been getting the message that mods are seeking an Early Version of Fallout New Vegas Game number.

 

They are good mods! Sort of puts a dull memory marker on the mind when I can't play the game with them anymore.

 

They aren't able to load because they can't find the newest upgrade to the vanilla game.

 

 

Is that related to the date time stamp that is set by the GECK on the mods?

 

Or is it something else that could be fixed easily with the GECK?

 

 

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This is a "boilerplate" response that has been edited somewhat for your situation.

 

You should always start troubleshooting from any error messages you can see. (They are your best "clue"; and why they exist at all.) We don't expect you to be able to interpret those messages, but reporting such accurately and in detail (i.e. screenshots) is an essential first

step. We need to separate if these messages are coming from the "mod manager" or after the game loads.

Anytime the game "Crashes to the Desktop" (CTD) it's typically going to generate an error message in the Windows Eventlog because both the game engine and Windows itself was not able to predictably handle the error. Please see the "Windows Error Messages" section of the wiki "How to read most Bethesda game error logs" article.

Logs generated by the game itself (not Windows) are found in the game folder, where the "FalloutNV.EXE" file is located. They generally have the ".log" file extension, or a filename with "_log" in the name and a ".txt" extension.

 

"NVAC - New Vegas AntiCrash" error log entries are described on the "Description" page. This an important log for "in-game" errors. Some are intended to assist mod authors; while others are there to help "you, the player" trying to resolve a problem. You are interested in the entries which are NOT automatically handled successfully by NVAC, and records which do NOT begin with "00" (which are in the vanilla game files and not typically going to be fixable by yourself). Here is where you are most likely to find "game version number" errors logged.

 

What changed recently? Most likely this is a result switching to "xNVSE", which now uses a different method to report the version number that older mods won't recognize. If that is the case, you should report it to that team so they can see about implementing a solution.

 

Such "internal checks" are embedded in the code (some script probably; the question is which and where as there is no standard) and not something as simple to resolve as changing a mod's file date.

-Dubious-

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