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Turbine/Windmill Generator Mesh And/Or Texture Issue


FiendishGhoul

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I'll admit right up front that I don't know a whole lot about the newer specifics of Fallout 4's NIF meshes, but I will add that I am very familiar with NIF meshes in general, as well as tweaking properties and values in Nifskope (Oblivion, FO3, FO:NV, Skyrim/SE). That having been said, I am ready to tear out my hair over this damned generator mesh.

 

Some background: I was building a settlement, added a turbine generator, and promptly noticed that the support legs were colored black and didn't react to light, like so:

 

d7HNhsJ.jpg

 

(Sorry for the bad screen shot)

 

Naturally, my first thought was that some mod (I don't run too many) contained an error, either mesh or texture related, so I went through my modlist eliminating possibilities, while also referencing the vanilla mesh, textures, and BGSM, extracted directly from the default BSAs.

 

As I'm examining the vanilla mesh, I see this:

 

Pa42W3N.png

 

From the jump, things are looking not-right to me. First, the direct filepath for the BGSM, referencing c:\projects\fallout4\build\pc etc. I've always been given to understand that's a hard no. Next, the black specular and other settings. Additionally, there is no BSShaderTextureSet at all under the BSLightingShaderProperty (which may very well work, I don't know for certain).

 

Now, I've Googled this and wasn't able to find much in the way of others having this issue, and I've looked at screen shots for some mods dealing with these meshes and in the images, they look considerably more correct than in my own images (although I at least saw one that looked suspiciously dark, in my opinion), but I guess my question is how is this mesh working properly at all, for anyone?

 

Can anyone shed any light on this for me? Is anyone else having this issue?

Edited by FiendishGhoul
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