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Importing .kf deforms Skyrim .nif?


TangerineDog

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I'm using Blender 2.91 and have the niftools addon v0.0.3 installed.

Using this, I was able to convert some .hkx files to .kf.

Hovever, importing any of those .kf files into a new scene with something life the malebody_0.nif from Oldrim results in a hideously deformes mess of limbs.

Not the vibe I'm aiming for.

 

I don't even know what to ask except: what am I doing wrong?

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  • 2 weeks later...

If you've got the same problem, here's why it doesn't work:

 

The armature is different, so the animation made for one armature won't correctly translate to the one in the .nif.

If you import the skeleton.nif instead, the animaiton will show correctly. Also, you'll be able to edit and export it using the skeleton.nif.

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  • 2 weeks later...

Hi there TangerineDog, I followed with what you said in importing the kf animation with the skeleton.nif but how do you export it as just a kf? (I'm using blender 2.92, don't think it makes a difference or maybe it do). I can only export as a .nif.

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