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Some Free Ideas


winstondg

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I'm just jotting these down here because I won't have time to get to them myself, most if not all are probably already in existence on the Nexus somewhere

 

Feel free to make something out of the ideas you like

 

 

World

-OpenCities Fallout (no cell transition loading)

-Add Shadows to everything

-add Destruction Data to everything (ex weapon components, such that a weapon's scope, barrel, receiver, grip, etc, could break and even render the weapon useless until damaged parts are repaired and broken parts are replaced)

-Replace fixed spawns with scripted spawns based on location, ownership, etc

 

UI

-remove UI and replace with biofeedback (vision, breathing, heartbeat, etc)

-turn Pip-Boy into something useful (beeps and red light flashes when receiving damage or in critical condition, use radio to converse remotely with NPCs, Factions, Robots, Followers, etc)

-add to UI with equipment, attachments, cybernetics, etc (goggles that display player condition from Pip-Boy, screen on gun that shows # of bullets, etc)

-add to functionality of equipment (need goggles or implants or something first for VATS, wearable headlamps and radio headsets to communicate with, etc)

 

Combat

-real circulatory/respiratory/skeletal/etc injuries and treatments

-real diseases, symptoms and treatments

-alternate weapon fire mode (without swapping or cheating)

-Melee left/right/up/down/forward/backward cross-animations

-Real blocking, parrying, deflecting, weapon clashes, etc

-left hand

 

Interaction

-Add player body with First Person feet collision and self-admiring and everything

-Hand reaching out animation to grab items, open containers, etc

 

Inventory

-Add clothing sizes and a Tailoring Perk to go along with Armorsmith, Agility affected by how well your clothes fit, can wear Large over Small, etc

-Make all items appear visually on body at all times otherwise you simply cannot carry them (guns in holsters/on slings, carry a bag, attach pockets and pouches to clothing, armor and bags, items that would actually fit (space wise) within a bag can be kept within the bag, up to the bag's capacity)

-large items (fishing rod, shovel) must go somewhere (not where you think)

-can only carry as much stuff (bags, items within bags, weapons, etc) that you can physically (Strength) carry, and the higher the weight, the lower your Agility and therefore movement

 

Movement

-go prone/crawl

-step/roll dodge

-climbing

 

Player Needs

-Oxygen

-Hydration

-Nutrition

-Rest

-Recovery

-Safety

-Sanity

-Happiness

 

NPCs

-RTS-style Factions (make NPCs/Factions build and develop Settlements, Population, Weapons & Armor, etc

-proper looting system with concealed items, search time and animation,

-NPCs will loot anything that you would loot (with filters based on species, faction, etc) considering you all live in the same world (Supermutants loot hu

-Add Behaviors and Life Goals so that looting an NPC tells a story about that NPC's life (items taken from other NPCs, types of food, journal entries, personal items, etc)

-add Behaviours to all Creatures (find water, find food, find friend/enemy, find shelter, repeat)

 

Crafting

-Create a Build Plan in Workshop Mode, then either Wait (T) the appropriate amount of time it takes you to complete your Build Plan, or assign Settlers/Followers/etc to build it and help them or leave them to it (this applies to all Crafting, from Cooking to making Weapons Attachments to placing Scrap Fences)

-Craft anything anywhere, so will NPCs, find Campsites and new Settlements (active/occupied/ruined) dynamically and create your own

 

EDIT: Please excuse the double post, I didn't see it!

Edited by winstondg
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