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Rebuild a DLC? (Hypothetical)


jxeditor

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So I had a weird idea the other day of, âWhat if someone were to rebuild one of the New Vegas DLC using none of the DLCâs actual assets?â As in one could use assets from all the other DLC, the base game, Fallout 3 plus itâs DLC and your own voice acting. This would definitely be a waste of time and no one should do it, but if you were to do it, which DLC would you pick and what sort of âcreative licenseâ do you think youâd be forced to take?

(Courierâs Stash and Gun Runnerâs Arsenal donât count in this context)

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personally i never minded any of the DLC, except for Honest Hearts and the abuse of Poisons and Cazadores, i would lower the occasions of Cazador encounters and just have more types of encounters, while lowering said encounters and how often poisoned gauntlets would be on those guys.

I think you misread the post. This isnât asking how would youd change or remake a dlc. If you had to remake it as it was but using assets from pretty much everything but that specific dlc

 

I would go with old world blues. All the dead money references means the assets from that would be pretty useful. There are a lot of things that would need to be replaced. The think tank would be securitrons with different faces. Sonic emitter would be the pulse gun with robobrain sonic weapon effect. Domes would be the ones at the repconn testing site. LAER would probably just be a laser rifle with a blue laser. Scorpions wouldnât be so robo. Those crystals in the ground I honestly have no idea. What are they anyway? Biggest pain would be voice acting since Im pretty sure old world blues has the most unique voices of the dlcs

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Honest hearts would be the most practical to homebrew as it doesn't have any truly irreplacable assets.

 

Sure you'd lose the distinctive redstone that's important to Zion as a location, but New Vegas doesn't do Zion (or the mojave for that matter) justice anyway.

Edited by Radioactivelad
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