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Animation works in Nifskope, but doesn't work in OpenMW


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Hey, I've recently started learning how to edit things in Nifskope, and my first edit/transplantation of meshes was kinda OK (Compatibility patch for abot Gondoliers with MacKom heads with optional VSBR body texture fix)

 

 

I've started editing abot's siltstriders (author's permission granted, ofc). Only now I've got a problem I can't solve atm: the head's animation (talk/blink) doesn't play in game (OpenMW), whereas everything works just fine in Nifskope. I didn't have anything like that during my previous experience with gondoliers.

I've tested it in game in a variety of ways: adding completely new nodes (like copy-pasting from the head mesh original file, placing extra heads next to the driver's model). It still doesn't work in OpenMW (remains static, no matter what) and works as intended in Nifskope.

 

Would anyone by any chance have similar experience with Nifskope/OpenMW and point me in the right direction to dig? I know it's a bit much to ask, but I'm kinda clueless. Gonna keep on googling, though. Thx for your time.

 

http://www.mediafire.com/file/i5h001aqsa1g1j9/ab01strider02.nif/file

 

With this issue out of hand, I could finish the edits pretty fast and upload them on nexus.

 

P.S. how do I delete the topic, lol? There's another one with similar issue. Sorry.

Edited by SpiritTauren
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