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Xbox 'Realism' Build


Ghellura

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Hey, I want to play Skyrim in a way that seems a bit more realistic. I know on pc there are mods for this but sadly I don't have Skyrim for the pc. Anyways, I want to make a character that dies fast and also kills fast. For example the character would be able to kill most humanoids in one hit and the same for me. Skeevers obviously shouldn't be able to one hit me, while dragons and giants and such also shouldn't be able to be ohk'd. I was thinking for the weaker dragons a 2 hit kill may be good. I would aim for the dragon's head because 2 hitting a dragon by attacking its tail or wing seems silly, but I digress. I've been looking at the health points of enemies on uesp and was thinking at first just to make some equipment that deals the right amount of damage to say 2 hit kill giants or weak dragons (exploit probably). But also I would have to take armor rating and levelling into account which I'm not sure how to do. As well as this, I think using a shield to absorb some hits would also be nice. I was thinking to add some fortify block enchants while having very little or no other armor rating so that I'm super squishy when hit without blocking. It would have been nice to build my current character in this way but I don't think it would work very well as he has 600 mp, hp, and stamina. So, I would be making a new character probably on legendary or whatever difficulty best suits this build. I'm wondering how I can keep this style constant as I level... how to allocate my points, will I need new gear? Any help is greatly appreciated!

{continually editting...}

I think the restoration loop has been fixed as of 1.9 so I would delete the patch, make my gear, then download after.

Suggestions on how I should deal with magic [enemies] would also be nice to hear as I also am unclear as to how this should be done.

Would it be easier if I glitch to level 81 so that the enemies and my damage output don't change as much as I progress?

I'm thinking that around 250 damage per hit would be good (i.e. 1000 weapon damage on legendary w/ no armor rating), maybe a bit more, but with enemy armor ratings idk how to calculate that. Does anyone know where there is a list/chart/something with enemy hp, armor rating, and damage output? Of those, the only stats I can find are hp.

Does anybody know, roughly, how much physical resistance (%) enemies have on average?

Edited by Ghellura
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I don't mean modding I mean using gear and putting points in the right place to fit the playstyle.

 

* I think I'm just going to make a bunch of gear and test which works the best without finding out the exacts...

Edited by Ghellura
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Not having played on the Xbox, I'm going to assume the game plays the same as on an unmodded PC. (Also, talking about Xbox mods well get us both banned).

 

I have a character much like you describe - hard hitting but dies if slapped with a glove. I built it by not fighting, and running away a lot. Enemies (I think) in Skyrim scale until you first encounter them, then freeze until respawn. So I enter a cave at level 20, the cave bear inside will be around 16. Then, it would have around 450 health, 425 stamina, and hit at 35 damage. If you run away and come back at say level 40, that bear will still be around 16, but a new cave and a new bear would be at a higher level.

 

As for not fighting, what I did was build an uberbow. Get some money (Thieves Guild "jobs" don't kill you much). Buy/find something enhanced (Soul trap is a good one). Go to Whiterun, buy iron ingots etc. from smiths, forge iron daggers. Use Dragonreach enchanter, learn soul trap then enchant daggers. Sell to smith for more supplies. Repeat. Invest some profit in enhanced smithing and enchanting clothing to sell improved weapons and speed up the process.

 

As you gain perks from leveling, put them into smithing and enchantment.

 

So I ended up with a legendary ebony bow, hitting hard. With soul trap and fire damage (from a piece I found). One-two shot most people if undetected in sneak mode. Worked smithing

up to dragons, went hunting, built dragonscale light armor. Solved low armor problem.

 

Why Whiterun? Near start of game, two smiths, a merchant, and bartender that sell weapons, armor, and ingots, with forge and nearby enchanting table.

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As this is a PC modding site, not many people here use xbox - And therefore have no clue as to if it plays the same or not. Obviously it can play very differently with mods than without though. You would likely get many more responses on a site that actually supports xbox.

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As this is a PC modding site, not many people here use xbox - And therefore have no clue as to if it plays the same or not. Obviously it can play very differently with mods than without though. You would likely get many more responses on a site that actually supports xbox.

Agreed.

 

But back to the OP, I think what your trying to do with your console play through is more a matter of your personal preference. And as far as getting two shot-ed I can only imagine that setting the difficulty higher would be your only option on a console version. Truth be told if you want added realism to your skyrim experience all I can say is that you need to get it on the PC. As a player who came from the console version of skyrim I can attest that the the difference is night and day its almost like playing two different games.

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As this is a PC modding site, not many people here use xbox - And therefore have no clue as to if it plays the same or not. Obviously it can play very differently with mods than without though. You would likely get many more responses on a site that actually supports xbox.

I just figured that modders might know the stat values and since I couldn't find them somewhere on the net I came here.

 

I don't mean modding I mean using gear and putting points in the right place to fit the playstyle.

 

* I think I'm just going to make a bunch of gear and test which works the best without finding out the exacts...

I'm just going to do ^ so consider this thread closed.

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