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What is the Hex Code Value for the Xbox One Home Button? for: "controlmap.txt"


itoikenza

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topic?


As i write this i'm gonna try ?= test every value 0 thru F in! 0x00?0 to replace all instances of 0x0100+. i already know that 0x0010 is view, and 0x0020 is menu!



// 1st field: User event name. DO NOT ALTER! This field is used to ID events in the code

// 2nd: Keyboard key ID that will proc this event. A value of 0xff means the event is unmapped for this device.

// 3rd: Mouse button ID that will proc this event.

// 4th: Gamepad button ID that will proc this event.

// 5th: If set to 1, this event can be remapped to a keyboard key

// 6th: If set to 1, this event can be remapped to a mouse button

// 7th: If set to 1, this event can be remapped to a gamepad button

// 8th (Optional): User event binary flag. Used to group together related user events, like "Movement" or

// "Menu", so they can be toggled on and off together

//

// Blank lines signify the start of a new input context.

// See ControlMap.h for more details on input contexts.

//

// Main Gameplay

Forward 0x11 0xff 0xff 1 1 0 0x801

Back 0x1f 0xff 0xff 1 1 0 0x801

Strafe Left 0x1e 0xff 0xff 1 1 0 0x801

Strafe Right 0x20 0xff 0xff 1 1 0 0x801

Move 0xff 0xa 0x000c 0 0 0 0x2

Look 0xff 0xa 0x000b 0 0 0 0x2

Left Attack/Block 0xff 0x1 0x0009 1 1 1 0x841

Right Attack/Block 0xff 0x0 0x000a 1 1 1 0x841

Activate 0x12 0xff 0x1000 1 1 1 0x804

Ready Weapon 0x13 0xff 0x4000 1 1 1 0x840

Tween Menu 0x0f 0xff 0x2000 1 1 1 0x908

Toggle POV 0x21 0xff 0x0080 1 1 1 0x820

Zoom Out 0xff 0x9 0xff 0 0 0 0x220

Zoom In 0xff 0x8 0xff 0 0 0 0x220

Jump 0x39 0xff 0x8000 1 1 1 0xC01

Sprint 0x38 0xff 0x0100 1 1 1 0x801

Shout 0x2c 0xff 0x0200 1 1 1 0x840

Sneak 0x1d 0xff 0x0040 1 1 1 0x881

Run 0x2a 0xff 0xff 1 1 0 0x801

Toggle Always Run 0x3a 0xff 0xff 1 1 0 0x801

Auto-Move 0x2e 0xff 0xff 1 1 0 0x801

Favorites 0x43 0xff 0x0100+0x0020 1 0 0

Hotkey1 0x02,0x4f 0xff 0x0001 0 0 0 0x908

Hotkey2 0x03,0x50 0xff 0x0004 0 0 0 0x908

Hotkey3 0x04,0x51 0xff 0x0002 0 0 0 0x908

Hotkey4 0x05,0x4b 0xff 0x0008 0 0 0 0x908

Hotkey5 0x06,0x4c 0xff 0x0100+0x0001 0 0 0 0x908

Hotkey6 0x07,0x4d 0xff 0x0100+0x0004 0 0 0 0x908

Hotkey7 0x08,0x47 0xff 0x0100+0x0002 0 0 0 0x908

Hotkey8 0x09,0x48 0xff 0x0100+0x0008 0 0 0 0x908

Quicksave 0x3f 0xff 0x0100+0x0010 1 0 0

Quickload 0x10 0xff 0x0100+0x0080 1 1 0 0x908

Wait 0x14 0xff 0x0020 1 1 1 0x808

Journal 0x24 0xff 0x0010 1 1 1 0x808

Pause 0x1 0xff 0xff 1 1 0 0x8

Screenshot 0xb7 0xff 0xff 0 0 0

Multi-Screenshot 0x1d+0xb7,0x9d+0xb7 0xff 0xff 0 0 0

Console 0x29,0x94 0xff 0xff 0 0 0 0x10

CameraPath 0x58 0xff 0xff 0 0 0

Quick Inventory 0x17 0xff 0xff 1 1 0 0x908

Quick Magic 0x19 0xff 0xff 1 1 0 0x908

Quick Stats 0x35 0xff 0xff 1 1 0 0x908

Quick Map 0x32 0xff 0xff 1 1 0 0x908


// Menu Mode

Accept !0,Activate 0xff 0x1000 0 0 0 0x8

Cancel 0x0f 0xff 0x2000 0 0 0 0x8

Up !0,Forward 0xff 0x0001 0 0 0 0x8

Down !0,Back 0xff 0x0002 0 0 0 0x8

Left !0,Strafe Left 0xff 0x0004 0 0 0 0x8

Right !0,Strafe Right 0xff 0x0008 0 0 0 0x8

Left Stick 0xff 0xff 0x000b 0 0 0 0x8

Console 0x29 0xff 0x0100+0x0080 0 0 0 0x10


// Console

PickPrevious 0xff 0x8 0x0009 0 0 0 0x10

PickNext 0xff 0x9 0x000a 0 0 0 0x10

Up 0xc8 0xff 0x0001 0 0 0 0x10

Down 0xd0 0xff 0x0002 0 0 0 0x10

PageUp 0xc9 0xff 0x0100+0x0001 0 0 0 0x10

PageDown 0xd1 0xff 0x0100+0x0002 0 0 0 0x10

Console 0x29 0xff 0x2000 0 0 0 0x10

NextFocus 0x0f 0xff 0x0200 0 0 0 0x10

PreviousFocus 0x2a+0x0f,0x36+0x0f 0xff 0x0100 0 0 0 0x10


// Item Menus

LeftEquip 0xff !0,Left Attack/Block !0,Left Attack/Block 0 0 0 0x8

RightEquip 0xff !0,Right Attack/Block !0,Right Attack/Block 0 0 0 0x8

Item Zoom 0x2e 0xff 0x0080 0 0 0 0x8

Rotate 0xff 0xff 0x000c 0 0 0 0x8

XButton !0,Ready Weapon 0xff 0x4000 0 0 0 0x8

YButton !0,Toggle POV 0xff 0x8000 0 0 0 0x8

Cursor 0xff 0xa 0xff 0 0 0 0x8


// Inventory

ChargeItem 0x14 0xff !0,Shout 0 0 0 0x8


// Debug Text

PrevPage 0xc8 0xff 0xff 0 0 0 0x10

NextPage 0xd0 0xff 0xff 0 0 0 0x10

PrevSubPage 0xc9 0xff 0xff 0 0 0 0x10

NextSubPage 0xd1 0xff 0xff 0 0 0 0x10


// Favorites menu

Up 0x11 0xff 0x000b 0 0 0 0x8

Down 0x1f 0xff 0x000b 0 0 0 0x8

Accept 0x12 0xff 0x1000 0 0 0 0x8

Cancel 0x10,0x0f 0xff 0x2000 0 0 0 0x8

Left Stick 0xff 0xff 0x000b 0 0 0 0x8

Cursor 0xff 0xa 0xff 0 0 0 0x8


// Map Menu

Cancel 0x0f 0xff 0x2000 0 0 0 0x8

Look 0xff 0xff 0x000c 0 0 0 0x8

Zoom In 0xff 0x8 0x000a 0 0 0 0x8

Zoom Out 0xff 0x9 0x0009 0 0 0 0x8

MapLookMode 0xff 0x1 0xff 0 0 0 0x8

Click 0xff 0xff 0x1000 0 0 0 0x8

PlacePlayerMarker 0x19 0xff 0x0040 0 0 0 0x8

Cursor 0xff 0xa 0x000b 0 0 0 0x8

PlayerPosition 0x12 0xff 0x8000 0 0 0 0x8

LocalMap 0x26 0xff 0x4000 0 0 0 0x8

LocalMapMoveMode 0xff 0x0 0xff 0 0 0 0x8

Up 0x11 0xff 0x0001 0 0 0 0x8 // DU

Down 0x1f 0xff 0x0002 0 0 0 0x8 // DD

Left 0x1e 0xff 0x0004 0 0 0 0x8 // DL

Right 0x20 0xff 0x0008 0 0 0 0x8 // DR


// Stats

Rotate 0xff 0xff 0x000b 0 0 0 0x8


// Cursor

Cursor 0xff 0xa 0x000c 0 0 0 0x10

Click 0xff 0x0 0x1000 0 0 0 0x10


// Book

PrevPage 0xcb,0x1e 0x0,0x9 0x0004 0 0 0 0x8

NextPage 0xcd,0x20 0x1,0x8 0x0008 0 0 0 0x8

Cancel 0x0f 0xff 0x2000 0 0 0 0x8


// Debug overlay

Console 0x29 0xff 0 0 0 0x10

NextFocus 0x0f 0xff 0x0200 0 0 0 0x10

PreviousFocus 0x2a+0x0f,0x36+0x0f 0xff 0x0100 0 0 0 0x10

Up 0xc8 0xff 0x0001 0 0 0 0x10

Down 0xd0 0xff 0x0002 0 0 0 0x10

Left 0xcb 0xff 0x0004 0 0 0 0x10

Right 0xcd 0xff 0x0008 0 0 0 0x10

PageUp 0xc9 0xff 0xff 0 0 0 0x10

PageDown 0xd1 0xff 0xff 0 0 0 0x10

ToggleMinimize 0x3f 0xff 0x0020 0 0 0 0x10

ToggleMove 0x3e 0xff 0x0080 0 0 0 0x10

Close 0x40 0xff 0xff 0 0 0 0x10

F1 0x3b 0xff 0xff 0 0 0 0x10

F2 0x3c 0xff 0xff 0 0 0 0x10

F3 0x3d 0xff 0xff 0 0 0 0x10

F7 0x41 0xff 0xff 0 0 0 0x10

F8 0x42 0xff 0xff 0 0 0 0x10

F9 0x43 0xff 0xff 0 0 0 0x10

F10 0x44 0xff 0xff 0 0 0 0x10

F11 0x57 0xff 0xff 0 0 0 0x10

F12 0x58 0xff 0xff 0 0 0 0x10

LTrigger 0xff 0xff 0x0009 0 0 0 0x10

RTrigger 0xff 0xff 0x000a 0 0 0 0x10

Backspace 0x0e 0xff 0xff 0 0 0 0x10

Enter 0x1c 0xff 0xff 0 0 0 0x10

B 0xff 0xff 0x2000 0 0 0 0x10

Y 0xff 0xff 0x8000 0 0 0 0x10

X 0xff 0xff 0x4000 0 0 0 0x10


// Journal

Zoom In 0xff 0x8 0xff 0 0 0 0x8

Zoom Out 0xff 0x9 0xff 0 0 0 0x8

XButton 0x2d,0x32 0xff 0x4000 0 0 0 0x8

YButton 0x14 0xff 0x8000 0 0 0 0x8

TabSwitch 0xff 0xff 0x0009,0x000a 0 0 0 0x8


// TFC mode

CameraZUp 0xff 0x8 0x000a 0 0 0

CameraZDown 0xff 0x9 0x0009 0 0 0

WorldZUp 0xff 0x0 0x0200 0 0 0

WorldZDown 0xff 0x1 0x0100 0 0 0

LockToZPlane 0xff 0xff 0x4000 0 0 0


// Debug Map Menu-like mode (but not the actual map menu)

Look 0xff 0xff 0x000c 0 0 0 0x8

Zoom In 0xff 0x8 0x000a 0 0 0 0x8

Zoom Out 0xff 0x9 0x0009 0 0 0 0x8

Move 0xff 0xa 0x000b 0 0 0 0x8


// Lockpicking

RotatePick 0xff 0xa 0x000b 0 0 0 0x8

RotateLock 0x1e, 0x20 0xff 0x000c 0 0 0 0x8

DebugMode 0x35 0xff 0x4000 0 0 0 0x8

Cancel 0x0f 0xff 0x2000 0 0 0 0x8


// Favor

Cancel 0x0f 0xff 0x2000 0 0 0 0x108
Edited by itoikenza
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Are you talking about the central button that has the xbox logo on it? If so, no idea. That button isn't supported by SKSE on the input script. It is possible that the game won't even recognize it as that button is typically reserved for accessing the xbox system.

 

At any rate the hex range for controllers that I know: 0x10A - 0x119

 

You could then try 0x120+ to see what happens as 0x109 and lower are for keyboard and mice.

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