Jump to content

Recommended Posts

Alright, so here's an idea/request. I wouldn't mind going in with some people on this one and doing the grunt work - but my only available microphone sucks (part of a headset, gives feedback when recording), so I really cannot do any voice acting. Which is unfortunate. Because I am actually an impressionist in real life. But anyway!

 

Non-guild jobs. Think mining and then selling the ore to the mine's owner - stuff that isn't a quest, but a job. This mod would add a dialogue option available to most everybody, called 'Know of anything that needs done?'.

 

Here are some examples of what I'm talking about:

- Crafting Jobs -

 

Smithing:

- An unskilled NPC (such as a farmer) needs some metal worked. Let's say he needs horseshoes. He's offering to pay you the price for the ore plus a bonus for your skilled labor, or perhaps he's already purchased the ore and just needs a skilled blacksmith, or something. Either way, your task is to go smelt a few iron ingots and then pound out 4 horse shoes, and bring them back. Simple. You get 100 septims and a wild night with the farmer's oldest daughter.

 

Turns out she's running default face textures though. ;(

 

- The local blacksmith just plain has too many orders for sharpening axes. He gives you 5 axes and 5 iron ingots and asks you to sharpen them for him. Your pay is according to the quality of your work.

 

- A guard randomly asks you if you can sharpen or enchant his sword. So you say 'yes'. And then you do it. And then you find him again and give it back for some septims and the infamous arrow that struck him in the knee all those years ago.

 

Alchemy:
- The sick people in the temple need potions made from rare ingredients. Guess who gets to brew those potions??!

 

You.

 

Your reward: The joy in your heart at watching those groaning, sick farmers finally get out of the temple and get back to work.

Oh, and some $$$.

 

- Some NPCs might ask you for a particular poison, for various purposes. If you agree to make the poison they'll ask to meet you at a specific place at a specific time (usually night) and will pay you nicely for the poison, giving you more money for better poisons.

 

- Dialogue option to ask a character if they need any potions. They may or may not; if they do, a random potion is chosen from a list, and they'll offer a flat rate for them that will balance out to about what a vanilla shop with average Speech will pay you for a vanilla level 75 no-enchant version of your potion. In other words, if you're a master of alchemy they will not pay you as much as a shop specializing in alchemy would. Because they're farmers. Or mercenaries. Or something.

 

Enchanting:

- You can enchant an item with a specific effect for somebody upon request. They may or may not provide a soul gem for you. If they don't, you'll be paid more. The value of the enchantment may or may not exceed the payment - but hey, you're working on commission here, not min-maxing and grinding your Speechcraft.

 

- If you brandish an enchanted weapon around people, they may approach you and ask how they can get a weapon as cool as yours. So you tell them you made it yourself. They ask if you can put an enchantment on this old dusty sword they've had for forever...and hey! There's even this strange gem their grandpa said housed a living soul and that enchanters used them somehow.

 

You probably noticed that this is pretty much like the first enchanting idea. Come on, man. You're busting my balls. If you're so awesome at coming up with ideas, why don't YOU post another idea for enchanting jobs? Yeah! Take that!

 

 

 

- And More -

 

- If you become a renowned craftsman (skill > 80? 90?), you may be contacted via Courier to have your services commissioned by a Jarl or something, to make a specific weapon or armor, concoct a special brew, or imprint a special enchantment on an item. These things would all be mod-added and be unlocked at the time of the note being received. The recipes involved would probably be uniquely applicable to the specific items for which they are intended, or made from specific items that aren't available otherwise. Here are 3 examples:

 

Unique armor: Jarl's Circlet {Cityname}. Recipe will involve a gemstone not native to Skyrim so you can't reproduce it. The Jarl who commissions this item will actually wear it thereafter, replacing the circlet all Jarls wear. Different gem for each Jarl. Recipes for the circlets will hide when you don't have the items.

 

Unique potion: Potion of Fortify Agility. Because screw you, players who like ability scores! ;) Uses some imported reagents from Cyrodiil and Vvardenfell that had this effect and ARE NOT added to Skyrim via DLC. Can also be other attributes items.

 

Unique enchantment: Authority enchantment. Flavor text says it increases your importance in the eyes of the beholder.

Spoiler:

 

It actually does NOTHING! Hahahaha! Stupid jarls! :D

 

 

Other stuff. More ideas. More detail. Workaround methods for things people don't think are possible with mods. Et cetera.

 

Please post if you're interested in helping to make this mod happen, want to make it yourself and thank me for the idea (no, thank YOU!), or are a voice actor/actress with a microphone that can produce recordings with no feedback for seamless game insertion.

 

Or, you know, just if you want to post and comment/add stuff.

 

I guess.

Link to comment
Share on other sites

there are some good ideas you have come up with. if i get good at modding in the future, i will love to do some of these.

 

i actually have some mod ideas and i would like to use some of these in it if that's ok with you.

it might take a while

 

Goat

Edited by xSycoGoat
Link to comment
Share on other sites

Perhaps for a few types of employers you could sabatoge their enchantment to do the opposite of what they want. You would still get paid but they might hire someone to "take care of you" just an idea but it would fit those evil devious characters
Link to comment
Share on other sites

I could take up the request, for a long time I thought about a similar thing: having a bulletin board on Whiterun in which the quests would be dynamic and radial (yay for diversity!) and once you interact with it a menu would let you choose which quests to undertake (a bit like NDS rpg games at the end), and once you complete them you won't meet with the one which requested it (for privacy purposes in theory but it's actually cos i am lazy) instead you'll get the reward from someone which handles them which could be placed in the whiterun's inn/tavern.

Would that be okay for you?

Link to comment
Share on other sites

Ok so, I meant something like this:

http://skyrim.nexusmods.com/mods/images/35488-1-1367426002.png

(don't mind the weird textures, I picked up random ones to not leave it blank)

I'm not sure how I would do it, if to have the Bulletin Board act as a Container with requests, as a menu to pick up requests or just have notes hanging on it (after finding a way to not make npcs poke them off as they pass by), also I'm not sure about the position and a few other things but pretty much the idea is this.

Close enough to your request?

Link to comment
Share on other sites

Even though this is a Request witch is Insanly Impressive for Immersions, make them Ideas for TESVI and put those in this Thread please.

 

http://forums.nexusmods.com/index.php?/topic/970114-skyrim-is-dead-time-for-ideas-on-tes-vi/

 

I also like the Bulletin Board Idea, no more Quests clogging your Log Journal, you go to a Town or City like the Post Office by Xilante and you read up on what is going on, then a Message should pop up that says to make this a Quest or not.

 

Something Similar to this Mod, http://skyrim.nexusmods.com/mods/26660 but instead of Erasing the Quests in a Log, you Choose to take the Quest or not.

 

I mean, i have No Interest to hear about a Boy in Windhelm that wants to Contact the Dark Brotherhood when im a Level 1 Player or Choose to Fight for the Chosen War Faction.

Edited by daventry
Link to comment
Share on other sites

For those interested on how the mod is coming along, here's what I've done so far:

http://skyrim.nexusmods.com/mods/images/35488-1-1367824394.png

 

The texture is final, it's not exactly nice but then again I never ever saw a beautiful bulletin board!

The requests will be hanging like that, in different positions/rotations, the bulletin board will be able to hold a max of 18 requests, the number of requests will be random (from 1 to 18) so some days you may find a full bulletin board, other days an empty one.

[i didn't put a screenshot of a "fuller" bulletin board because the requests keep filling the same position for some reason, just a little bug i'll solve later on]

The kind of requests will also be random (but I don't plan to put an insane amount at first so you may keep getting the same ones after all), you can read the requests from the bulletin board but no quest/mission/job will start, if you pick them up and read them they will start, if you pick them up for mistake and then want to get rid of them you can simply put them back on the bulletin board, you can also save them for later on.

Any quest/job/whatever will complete with a stylish notification because NPCs are too mainstream.

Link to comment
Share on other sites

  • 3 weeks later...

Jobs of Skyrim accomplishes some of what you mention (in a slightly less immersive way)

 

Its not nearly as dynamic, it simply places a ton of npc's around skyrim that you can talk to and they give you jobs, there are pelt traders, blacksmiths, hunters, bounty hunters, tailors, alchemists, enchanters, etc. And you get paid for your work.

 

But since Xilante's mod seems to be coming along well, maybe you won't have to settle?

Link to comment
Share on other sites

Xilante if you'd like I could spice up the bulletin board to make it look cleaner and fit in better with the surrounds. I'm pretty good with textures.

Edited by Tehandyman
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...