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{MOD REQUEST} RE2 ragdoll mechanics ported to RE3


vbiguine

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I would like to request to anyone with the technical skill to please re-insert the ragdoll mechanics of RE2 back into RE3. In RE2 bodies would stack up on top of one another and interact with there surroundings wherever they fell, they could fall on top of objects and would respect the physics of the world. In RE3 bodies will have there extremities (such as arms or their entire legs) clip through walls if they collapse next to one, or bodies will go right through one another if they should fall next to each other, it seems as though they all have a scripted death and have no real ragdoll mechanics and do not respect any of the physics surrounding them. All death animations look the same and this is very disappointing because it does not allow any diversity of action.

What is most idiotic about this poor choice of style is that the right mechanics were already implemented in RE2 and therefore the hard work was already done, why was this not simply ported into RE3's development? The mechanics in RE3 are awful and VERY outdated..

Please anyone who can do this, please address this problem.

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