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So I was looking through the companion mods and quest mods and noticed something. While there are some fantastic companion and quest mods on the nexus I have a few ideas for mods that due to the fact I am incredibly bad at making mods I think i should post them here and see if anyone likes the ideas.I will state the category so you know what is what.

Companion- Domino

(For the record I am aware of the robot companion named Domino but with all though respect to the mod author i would have rathered a human companion)

Companion mod centering around a well dressed man down on his luck in freeside. He is very well dressed for a freeside resident and looks out of place. Despite his appearence he is very condesending and rude, but is in need of help. He calls himself Domino and has been kicked out of almost ever casion in New Reno and a few on the way to New Vegas. He reveals himself as a Jack of all trades and is interested in teaming up with you despite never have heard anything about you while being in Freeside(or so he says).

His back story is simple enough but he mentions a few times that what he has had to do is not pleasant but can look after himself if need be.He always has some comment about a situation that he finds annoying and has nothing nice to say about any faction but also doesn't care which side your on. He turns out to be a former member of the Talon Company that quit due to addiction and refusal to follow orders. He would have a side quest in which he wants to seek forgiveness from the families of those he has killed in the past resulting in some forgiving him and others trying to kill him. If recruited he gives you the trait "Wiseguy" which gives you +5 in guns,explosives,unarmed, and melee.

 

Companion- Dice

A prostitute in Gomorrah that, like Joana, is there due to unpleasant circumstances. She is hooked on Jet and despite wanting to escape cant do it without help. As soon as you help her escape she reveals that she was once a poet that fell on really hard times and as a result somehow became an addict prostitute in Gomorrah. She wish's to travel with you and see the wasteland and if needed she will gladly use guns to help you out in anyway she can. You can choose whether to keep her addicted to jet or to help her get over it. If you keep her on jet but there's a possibility that she will OD if given too much of it. If you decide to rehabilitate her then she will have more health but will not be as strong as when she is on jet.Should you decide to keep her on jet her attitude will change from time to time if she is going through witdrawel. You can also hear some of her poetry if you want which varies from Drug hallucinations to a poem about gambling. She is of course a romantic and will often find beauty in the most silliest of things. The Trait she gives you is called "Thompson Syndrome" where when you take drugs their effects are doubled and addiction to drugs caused them to last twice as long.

 

Quest Mod - Fear And Loathing In New Vegas

Quick little quest mod revolving around your character taking some mix of drugs before entering new vegas. As soon as you enter your approached by a women calling herself Camilla saying that her husband a doctor wants to talk to you after hearing about your ordeal. She leads you to a strange looking man who offers you some medicine from the paint you must be expeirencing as a result of getting shot in the head. After taking the drug you wake up in the fountain outside the ultralux a few days later. A seceratron approachs you and asks if your done with your party? Confused you discover that you have been commiting crimes and acting the fool around the strip. You also find that you have been robbed of all your hard earned caps. You are then approached by a man named Duke who wants you to help him track down the good Doctor and Camilla who are revealed to be successful criminals and drug manufacturers with heafty bounties on their heads. So he offers you an opportuinity to team up and track down these two, get your caps back and a little extra for the help.

 

Companion - Adam Valintine

Adam Valintine is a ghoul who claims to have been the biggest singer in the world before the war. So what is this former star doing in the Mojave? A job perhaps? Revenge actually. He is on a journey to kill the man that cheated him out of his hard earned money, ruined his career and tried to kill him.

Finding that you both have that in common he suggests that you and him team up in order to hunt down the men that wronged you and left you for dead. He does however know his way around a pistol and has a few comments to make about Benny, The King and Dean Domino (refering to Dean as a Jealous man with dark and complicated things on his mind)

Adam's personality is based off 50's singers and corny slang. The perk you recieve by teaming up with him is called "Im with the Band" making it possible to sneak more weapons into Casinos.

 

 

 

 

 

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Lady Jane Blue's

Short quest mod involving the Followers of the Apocolypse involving Fiends who kidnapped a Follower chemist who is now being forced to create chems for them or they will kill her. Jane is her name and she is the best chemist the Followers have in their possession, and having a chemist is very important when they are trying to clean up freeside. Jane, is of course, trapped in Vault 3 and is in need of a courier to save her. Its an idea for a simple Tag and Collect mission. Nothing too complicated.

 

Presidents Day

Much more complex quest mod involving a new vault and partly inspired by some enemies from Bioshock Infinite. The courier heard tales about a vault named Vault 50.This Vault was originally an experiment to see if people surrounded by American Propaganda would either come to hate its purpose and question their loyalty or accept it and be willing to become the best they can be. However, this went horribly wrong when the vault was split between commuinist loving factions and patroits. This involved many of the creation of Robots who wore similar clothing to that of presidents(Think S.T's Robot Race and also some other robots in Licolns hats, Buttons wigs and perhaps old time cloths) and the soviet side who wore similar clothing to soviet leaders(fake beards, General Jinweis Uniform,and some Hats of the people). The robots outlasted the people and thus still gaurd the weapons still locked away in the vault. The only question is, how long before both sides move out into the wasteland. Basically this mod has you exploring a large vault facing both ancient commuinist robots and patriot robots. I think it would be a good idea to an extent.

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Wow, I really dig Domino and Dice. They sound like interesting companions to tote around the Mojave. Wish I knew enough about modding to do them justice, still, hope you can get help with at least one of these ideas. And if they go somewhere, I'd be happy to do like voice work on any one of the projects.

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Wow, I really dig Domino and Dice. They sound like interesting companions to tote around the Mojave. Wish I knew enough about modding to do them justice, still, hope you can get help with at least one of these ideas. And if they go somewhere, I'd be happy to do like voice work on any one of the projects.

Thanks very much if anyone is ever interested in making these mods Ill let them know your interested in doing a voice. Of course I do have a lot more mod ideas but for the time Im busy with other things. Thanks again for your feedback

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Renegade Jones-Companion

So I was playing some mods the other day and was doing the Courier Cache (If ya havent checked it out I recommend ya do) when a thought came to mind. There should be a companion that does nothing but talk himself up but turns cowardly when he is in combat like Marty or Carlos. Thats not to say that he just runs away when you get in a fight he just kinda shouts things like " PLEASE DONT HIT ME!!". So with this in mind I came up with the Idea of a guy in Primm calling himself "Renegade" Jones. You meet him in the casino in Primm and he boasts about being the best shot in the Mojave and being so dangerous that no side of the war want to recruit him under fear of his actions. His story is full of holes and when he finishs you can ask him if hes so great why doesnt he save primm other than leaving you to do it. Then as a way to prove he is this great man he decides to travel with you. Of course this leads you to discover he is something of a coward and starting a small companion quest where he gains some bravery. Of course the only place he can face death square in the eye and become confident after doing so is in Quarry Junction. He gives you two perks one upon hiring him and the other when you finish his quest.

 

 

The Bighouse-Quest and vault mod(title is a prototype)

This is another Vault/Quest mod involving the Prisioners of Vault 85 and coincedently enough Prisoner 85(look it up if you want to see why i picked this number). Backstory of the Vault(that i made up):

Originally built as a prison for the observation of dangerous criminals by leading doctors and pyschologists, the experiment was to see if criminals could socially interact with one another by non violent means.Vault 85 soon became one of the most dangerous Vaults in the Wasteland. As the population of prisioners grew it became more and more clear that this was going to end badly for the scientests and gaurds invovled. The Prisoner's began a riot that resulted in the many deaths of the other inhabitants. One gaurd, however barely escaped the Vault sealing it shut under the mojave along with its inhabitants at 9:46pm on October 23rd 2077, a minuite before the bombs dropped. This sealed all the prisioners inside a high tech vault where they have lived for more than two hundred years in solitude until a radio signal is sent out to a pipboy of a random stranger that a prisioner needs help. It seems that they have found a way to open the vault and now want to travel through the wasteland and slaughter the people of the Mojave.Some have become ghouls, others were raised there, and some became worse than what they were prior...

Whats the point in this quest mod you might ask. Well I was looking through the vaults and their uses and found that some were used for really twisted motives and what resulted was of course the Vaults we all know and love. But I thought why hasnt anyone made a creepy mod where you cant tell your allies from your enemies. Since most of the inhabitants are prisoners or criminally insane you cant turn your back on them for a second. What i see in a simplistic way is that you are commuinicating with prisoner 85 through a com system he has set up(Similar to the use of ED-E in Lonesome road) and on the way you have to fight all manner of mutated crazie's(similar to the labotomites or the Ghost people). The main problem is that you have to really question who you can trust on the way. For example an idea that there is a doctor who will sell you junk or used medicine but as soon as you stop talking to them they attack you asking for their stuff back. There is of course some humans there that live in a similar way to raiders or fiends. And finally there is a romance/companion obtion with one inmate named 29, who says she isnt as insane as the others but getting there. She talks to herself but doesnt like talking about her life up to meeting the corier until he makes her feel more comfotable. Look at the image below to see the idea for some of the layout of the Prision

 

 

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As I have stated before. This is just a few of my ideas for mods, since I am technologicaly impared(meaning i suck when using computers and stuff). So what i am doing is giving some of my ideas for mods on the off chance some of them could be picked up. Im gonna be back soon doing more mod ideas

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The Company of Rats-Quest

Because of your popularity with the NCR President Kimbell asks if you can train a group of trainee's of the NCR to be half the man you are. The weird thing is that it was a Courier that delivered this message to you and not a soldier. Upon meeting the NCR dressed gentlemen you notice that these men arent exactly NCR matierial but brush it off as a war time desperation recruitment. They say to bring them to fiend terratory as a way to bring them right into the action. Only these are Fiends in disguise. Time to find out who set this up. Its far too organised for the fiends so who could have come up with it?

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Feeling Lucky?- Quest(Part 1 of three The Bonnie Springs Shootout)

A set of Quest mods based around the New Vegas player who wants a more cowboy like experience in the land of New Vegas. A strange man approachs the courier with a tempting offer. Lots of Money in no time, split between you, him and his associates resulting in 5 grand each. This job is simple. You and the group will ambush a caravan carrying the profits of a few successful buisness men from around the capital wasteland and new Reno. Best part is that none is going to die...at least thats What he says. (You are given a new set of armor and weapon, even given a nickname by the others in order to keep your identity a secret.) Of course the plan doesnt go as smoothly as Aldo promised. Washington gets impatient and opens fire on the caravan resulting in a shoot out. After this Aldo says that we should split up for now and gives you a small amount of what you have coming. He warns you not to spend it too soon.

 

Mercy May- Quest/Companion(Part 2 of three The Bonnie Springs Shootout)

You get a message from Aldo and the gang again. Its time to meet up again and split the ramainder of the dough. You are suppose to meet them outside Nipton and then they will split the loot. As the loot is split up, the gang turns on you and draws their guns. In a condesending Tone Aldo apologises and they all shoot you. You wake up in bradeys Shack to a woman sitting in a chair watching you holding a gun. She asks you a series of questions to decide whether or not she should have saved you. Finding out what had happened she agrees to help you find out the mens names and their location. Her name is May and she is a mormon which explains as to why she saved you. She is searching the mojave for truth and justice and knows of a man that may help you. Coincidently he is the same man that hooked up Aldo with the information about the caravan. May seeks revenge for her sister that Joe sold as a body gaurd for a caravan. Upon meeting Joe he states to you that he belives in client confidentiality and that you and May are more connected than you think. May asks Joe where her sister is and he tells her that You are responsible for her death. It appears that the woman that Washington shot at the caravan was May's Sister, and then May questions your true intentions. When you sort out your motives with May Joe opens fire and as soon as you kill him. You find a list of names. The names of your former associates and their locations.

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You have some awesome ideas man I particularly like the Feeling Lucky idea. If you're alright with it do you mind if I try and adapt it to a single part mod? Edited by SDP97
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this is a simple request for something i can not find on the nexus and i was woundering if anyone would take on the job of making a buildable house mod you know kinda sorta like the sims house building but not as loopy and stupid i know its alot of work and i cant build mods for the simple fact i dont know how that is why i figured if anyone would tak on the job

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