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[WIP] Fancy weaponry =)


Urwy

  

5 members have voted

  1. 1. Please read the OP before voting. What would you prefer: Unique textures or cross-mod compatibility?

    • Unique textures
      5
    • Compatibility with retextures
      0
    • Neither. You weapons suck
      0
    • Other -(post a comment to share your thoughts)
      0


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Good day Nexus!

 

As of recently i started working on some fancy weapons. I'm not sure what would describe them best, so i'll let the screenshots do the talking.

 

 

http://i.imgur.com/7mRHuHj.jpg

http://i.imgur.com/X9E2fQE.jpg

http://i.imgur.com/UMnVVa7.jpg

http://i.imgur.com/OLaXR4w.jpg

http://i.imgur.com/SjfHt3u.jpg

 

 

 

For now, these are simply the models. No CK work has been done yet.

 

Now, as you can see, i have based these weapons of the vanilla glass weapons. This has led me to the point to ask you, the community, to tell me what would be best. For this, i have come up with the following two options:

 

1)

I'll give these weapons unique textures based on the vanilla texture and the HD pack texture. This would mean there will be no possibilities for customization other than editing the textures themselves. However, this would make them even more visually distinctive from the normal glass weapons.

 

2)

I will not give these weapons unique textures to make these weapons compatible with all the glass retextures that are hosted on the nexus. This would mean a huge amount of customization is allowed. The downside to this would be that the "physical" parts of the weapons will share their same colour scene with normal glass weapons.

 

Please let me know what you prefer in the poll at the top of the page.

Suggestions, tips and feedback are welcome ofcourse. But there will be no guarantees they'll be implemented.

 

 

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