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Removing Havok: Morrowind nostalgia


i3ncore

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I have recently come across a tweak for the Skyrim.ini file that does exactly what I have been looking for: disabling havok from items.

Now, clutter jumping around is incredibly annoying to me, so I've been looking for a way to disable it - but only for items, the way Morrowind has it done. This is what I have found:

[Havok]
bPreventHavokAddClutter=1

Now, after putting that line in and running the game, I have noticed that items are no longer able to be picked up as they used to be. In fact, they are not acknowledged at all by my crosshair - they have practically vanished from the world in every way but visually.

This is almost exactly how I want it, but I still want to be able to take the item. Is there a way to maintain its existence according to my crosshair while having this tweak in my .ini file? If not, is there another way without editing the actual mesh and removing its havok properties?

Thank you for your time.

 

If this is not the appropriate forum to post this, forgive me & move it to the proper forum.

Edited by seldalore
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  • 9 months later...

I bet you thought your question was lost in the void, but here I am to say wow, great find! This is an awesome tweak and I'm totally stealing it. ::Yoink::

It is quite immersion-breaking, but you can do this in-game:

Open Skyrim console (hit the ~ key), then type:

setini "bPreventHavokAddClutter:Havok" 1

Then, when you want to pick stuff up again...

setini "bPreventHavokAddClutter:Havok" 0

Note that for this to take effect on clutter items in your current cell, you will have to leave the cell and re-enter, or move to a new cell. The 'havok' status seems to get applied to clutter when the objects are loaded into the game, so it won't apply to any items in your immediate vicinity unless you leave the area and come back after you've activated the tweak.

Now this leads to an interesting idea... how about a mod that activates the tweak in certain areas of your choosing like player homes and cities (where you don't want the clutter to go flying), but then deactivates the tweak in places like dungeons and the great outdoors so you can loot stuff.

 

Hmm... but I don't know of a way to detect what cell is being loaded before it is loaded... and then you would need some way to identify if the cell is part of a city, outdoors, dungeon, etc. Oh well... I return this idea to the void once more.

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AFAIK an activate perk (see first type here) works in other situations where there's no crosshair notifications, like destroyed items (trophy base in HF after you placed a trophy), but I don't know about this particular situation but I'd bet it would work too. If it works simply add the item to player from a script fragment on that perk. Maybe you could try this yourself, it would be interesting I agree but not into working on it myself. Anyway, expect do deal with possible issues when you drop such item or when there are other activate type perks that may interfere with yours.

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Hmm yeah, it seems we have options in the CK for editing items individually, but I don't think anyone is crazy enough to edit every single clutter item instance in the game. Then as you say LukeH, compatibility issues galore. A good mod solution would be able to dynamically identify clutter items and their context (in player home, in a dungeon, outside, etc), and then either make them static or havokable based on user-defined preferences of some kind and ideally this would happen when the cell loads and not from some cloak effect script on the player. But, I have no idea if that's practical or even possible to implement in Skyrim.

Edited by sevencardz
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My solution, if the activate perk works for this particular situation, was to relay on OP's config setting and allow the player to pick them up but without trying to make the label showing when you do that. No need to edit items, you actually identify them at runtime when you click on them.

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Ohhhh, I understand what you mean now, LukeH. So you would use the OP's original tweak but then provide another way to activate items. That does sound like a better way to do it, if it's possible. Like you, I am worried about what would happen if you were to drop an item from inventory. Without Havok, it might just float in mid-air forever.

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