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Custom Ai Overwritten by Immersive Citizens


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I've created a mod that alters Saadia's AI packages to give her a more realistic schedule (She only works certain days, stays at Breezehome some nights, travels to Riverwood and Dragonsreach on weekends, etc) and I've been pounding my head against the desk for a few days now, troubleshooting my packages which simply won't work. I kept thinking my conditions were wrong, my stack order was wrong, nope it was immersive citizens which apparently injects its AI packages into the NPCs bypassing any other mods (I assume because it doesn't show up as a conflict in xedit)

 

I'm wondering if anyone is knowledgeable about immersive citizens and the way it adds its packages? Is there a way to exclude certain NPCs from being effected by this mod? I'd rather keep most of the AI changes but be able to exclude certain NPCs I have overhauled myself. For now, I'm going to edit all of the packages in immersive citizens I perceive to be linked to Saadia to have conditions that won't pass and see if that works. Otherwise, I might have to find an alternative.

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