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NEED SCRIPTER - Advanced Weapons and Armours Variations


InfinityXeon

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As the title suggests, I need somebody who can script in what ever language it is Skyrim reads. What I need is a script that changes the smithing menu to, instead of showing categories for armor tiers as defualt (glass, ebony, daedric, etc.), I need it to show the different parts of armour (gauntlets, hauberk, helmet, etc.), and stem off to different parts depending on what was selected (for gauntlets - wrist gaurds, fingers; for hauberks - pauldrons, abdominal gaurds, sleeves, legs, etc.), and it should allow the player to completely customize their armours for different appearances, weights, armor ratings, etc. It should also allow the player to have different types of materials in their armors (dwarven, ebony, malachite, leather, etc.) for even more customization.

 

To deal with tempering the amor, it should simply just require one of every main material used (i.e. full ebony with just dwarven pauldrons would need 1 ebony ingot, and 1 dwarven ingot). It should also allow for the player to choose to leave out parts of their armour. This is espeially useful for players who like to use light armour, but want to use different materials.

 

As you may need an explanation as to how that makes sense, I'll provide one. If you recall to earlier in this post, I mentioned different weights, armor ratings, etc. This should not be a set value based on the metals. It should be based on independant values given to each piece of the armours. The weight classification should now also be based on weight of the created armor. This allows you to make heavy glass armor, or even light daedric armour. (Maybe not heavy leather armour though. Unless of course you added some other bits.)

 

The crafting recipes will also be unique to every created armour. Each piece will require certian pieces, and once the player reaches the confirmation stage at the end of designing their armour, it should tally up all of the required materials, displaying it under the info box as it normally would. (The requirements should be displayed per piece throughout the design process as well, in the same manner.)

 

I think this is a really good idea for the mod I'm working on, and would really appreciate if somebody could help me design it. Full credit will be given to whom ever helps (of course). If further discussion is required, simply ask.

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You want a lot more than just scripting there. That's more like a crafting + UI + perks + skill tree overhaul.

The perks and skill tree should remain the same. The UI should also just have different text. Kind of like how enchanting is where you choose each part, then once you're done it lets you create whatever you were trying to.

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what he meant was that your request requires a modder with a huge diversity of skills.

And those aren't really available to just fulfill requests from the forums.

 

That'll really suck. If there truely is nobody skilled enough to take on this request I'll have to do things myself, or not at all. I could try learning papyrus, but I could hardly learn a thing about Ruby... I'll have to check it out if nobody wants to try this.

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It would quickly become overwhelming, I think. If you want my opinion, you really need to aim a lot lower. Think of the smallest way to change the game and then implement that. See how much work it is. If you can put up with that level, you may be good to go for the next level project, etc.

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what he meant was that your request requires a modder with a huge diversity of skills.

And those aren't really available to just fulfill requests from the forums.

 

That'll really suck. If there truely is nobody skilled enough to take on this request I'll have to do things myself, or not at all. I could try learning papyrus, but I could hardly learn a thing about Ruby... I'll have to check it out if nobody wants to try this.

I mean go ahead, but there aren't tutorials for a lot of the things you're asking for in the OP.

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It would quickly become overwhelming, I think. If you want my opinion, you really need to aim a lot lower. Think of the smallest way to change the game and then implement that. See how much work it is. If you can put up with that level, you may be good to go for the next level project, etc.

 

I know it's a lot of work, but I could do it if I knew how. I'm already planning to add at least 8 variations of the vanilla armours, and possibly add some custom ones. The custom smithing system would just be to add even moe variety.

 

 

 

what he meant was that your request requires a modder with a huge diversity of skills.

And those aren't really available to just fulfill requests from the forums.

 

That'll really suck. If there truely is nobody skilled enough to take on this request I'll have to do things myself, or not at all. I could try learning papyrus, but I could hardly learn a thing about Ruby... I'll have to check it out if nobody wants to try this.

I mean go ahead, but there aren't tutorials for a lot of the things you're asking for in the OP.

 

The only challenge would be if the language is tough. Ruby is fairly simple, so I managed to get a hang of some things that I used. I'm sure papyrus isn't too different. It's probably not a very difficult language either.

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The only challenge would be if the language is tough. Ruby is fairly simple, so I managed to get a hang of some things that I used. I'm sure papyrus isn't too different. It's probably not a very difficult language either.

Papyrus is one of the easiest languages to learn.

That's not why it's going to be a pain in the rear to do what you're asking for though.

 

For example, there's no way to simply edit the weight and armor rating of an object reference right now.

Which seems to be what you're trying to do.

 

There may be workarounds, but the obvious ones will eat a huge chunk out of your RAM during gameplay.

 

and that's just the issue you're going to run into with the variants, you still have to deal with the menu and how the crafting materials are going to be calculated.

Edited by GrimyBunyip
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The only challenge would be if the language is tough. Ruby is fairly simple, so I managed to get a hang of some things that I used. I'm sure papyrus isn't too different. It's probably not a very difficult language either.

Papyrus is one of the easiest languages to learn.

That's not why it's going to be a pain in the rear to do what you're asking for though.

 

For example, there's no way to simply edit the weight and armor rating of an object reference right now.

Which seems to be what you're trying to do.

 

There may be workarounds, but the obvious ones will eat a huge chunk out of your RAM during gameplay.

 

and that's just the issue you're going to run into with the variants, you still have to deal with the menu and how the crafting materials are going to be calculated.

 

The calculations could run on such simple equations. Literally just 2 + 2 kinda stuff. As for the variations, I'm simply adding more items. It's the merging of multiple pieces that may be tough, but it shouldn't cause trobles for any decent system that can already run Skyrim just fine. My computer is pretty crap and I don't have issues with lag.

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