Jump to content

[LE] Professional Writer interested in supporting mods


MoreSly

Recommended Posts

Hey folks,

 

I'm a professional writer looking to diversify into games and would really love to start that journey in modding. Long time mod user, and I've lightly supported mod development in the past with some of the busy work. FO4 or Skyrim preferred but if you're looking for help on another game I may have it, and I'm open to picking new ones up for this.

 

Collaborative stuff for larger mods would be really cool since this will be my first foray into writing for games and I'd be very excited to benefit from someone's experience, but I'm also happy to take on the whole writing component for a smaller project if needed. My professional background is in journalism and marketing, but my degree has creative writing components. I write fiction to keep up my chops on imagery and dialogue and participate in writer meetups in my city, but I've never tried to get fiction published.

 

Please feel free to get in touch if there's a project you'd like my help on! Either here or through DM, I'll be happy to hear about it. I don't think it needs to be said, but to be clear: I am not looking for compensation for this.

 

I'm also a trained vocalist and know the basic ins and outs of setting up a quality microphone and recording. Happy to rent a good mic and participate with voice overs if there's a need.

 

Cheers!

Edited by GhostbustThat
Link to comment
Share on other sites

I know Skyros is always looking for volunteers. Skyros is a large project that's making a Game of Thrones video game using Skyrim's engine. Check out the discord to volunteer:

 

https://discord.gg/CKd5aKB

 

It's still in the early stages of development. Here's a preview vid if anyone's interested.

 

Great suggestion, thank you!

Link to comment
Share on other sites

I've made an addon mod that adds more quests to the mod Missives.

I've also altered how the vanilla bounty quests can be started: you talk to the Innkeeper/Steward, get the note for the quest, then the dialog option shows up telling the Innkeeper/Steward you'll accept the quest.
Currently I have:

I will take the bounty at <Alias=BountyLocation>.

and also in this mod is Khajjit specific dialog:

<Alias=Player> will take care of this bounty at <Alias=BountyLocation>.

Alias=Player will actually display the Player's name. Alias=BountyLocation will display the location the player will have to go to to complete the quest.

I don't like the dialog so, if you would like, please rewrite it to something better.
Khajiit Speak - Complete Dialogue Overhaul provides a good understanding of how Khajiit speak, sections 1. WTF? and 4. Examples.

 

There are 4 separate vanilla bounty quests: Bandit Bounty, Forsworn Bounty, Giant Bounty, Dragon Bounty.
You can make 2 lines for all 4 quests (1 non Khajiit and 1 Khajiit) or have separate specific dialog (4 non-Khajiit and 4 Khajiit lines). Up to you.
Also, if you can, please keep the BountyLocation in the dialog. I don't want the player to have to exit the dialog, look at the note to check if its a place they wanna go to, then go back into dialog and accept the quest.

 

If you decide this is something you don't wanna do that's fine. Cool service your providing to the community though.

Edited by JobVanDam
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...