Jump to content

Skyblivion's Coding and Interior Teams are looking for new members!


SpartanSith118

Recommended Posts

Hey clutter aficionados! Skyblivion's Interior Department is undertaking a major push on the claim sheet, and are seeking to max out their numbers! Their mission is to gentrify the Oblivion interiors, updating these familiar decade-old settings. They must provide a wonderlust environment for caves, fortresses, and ruins, while making houses, shops, and castles feel used and lived in. Their department works with a familial attitude, closely working with each other to provide a seamless experience between interiors. Applicates should also have an open mind and take constructive criticism. Ideally, anyone with proof of Creation Kit skill (any type of interior saved to an esp, shared on any free filesharing site), basic Xedit cleaning knowledge, and friendly attidute.

 

 

Alternatively, Skyblivion's Coding Department has partnered with TriWizard in order to develop a program that can automatically generate large portions of navmesh that is superior to Creation Kit's generator. For those who have used it, you know that autogen navmesh isn't . . . great. Even Bethesda suggests doing navmesh by hand rather than use the generator. The more complex the land, the worse it is, and with +10,000 cells to navmesh, well, a reliable automated process would greatly spead up the work. Ideally, we're looking for those w/ general knowledge of OOP principles and understanding of C# and C++.

 

If interested or have questions, please reach out on our Discord, website, or reddit page.

 

https://skyblivion.com/volunteer/

https://discord.gg/tfQHSHNc6d

https://www.reddit.com/r/skyblivion/

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...