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Where can I find 3ds Max 2013 in 2021?


BlueBox042

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I want to get into modding for Fallout 4. I know I need 3ds Max 2013, but I can't find it on the Autodesk website. Half the links I find just go to the 3ds Max website, but that doesn't help. The other links I could find didn't work anymore. Has anyone managed to download 3ds Max 2013 recently? And if so can you give me the link?

Edited by BlueBox042
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I want to get into modding for Fallout 4. I know I need 3ds Max 2013, but I can't find it on the Autodesk website. Half the links I find just go to the 3ds Max website, but that doesn't help. The other links I could find didn't work anymore. Has anyone managed to download 3ds Max 2013 recently? And if so can you give me the link?

 

 

Uh.....I doubt 3ds max 2013 is for sale anymore, so what exactly are you proposing by "Download Link"?

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Only need max if you are going to do models. Is that what you had in mind? Learning to use max is no small undertaking.......

 

I am curious about the version requirement though. Would the niftools plugins work with a newer version, and save in the proper format?? (I don't have the faintest idea.)

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GOOGLE.

I tried that, I went through multiple pages of google with different keywords and everything. I said that in my post, and I said why I was asking here.

Only need max if you are going to do models. Is that what you had in mind? Learning to use max is no small undertaking.......

 

I am curious about the version requirement though. Would the niftools plugins work with a newer version, and save in the proper format?? (I don't have the faintest idea.)

I wanted to make new hairstyles, and I wanted to make a mod that makes a weaker version of the stimpak and replaces most instances of stimpaks with a weaker version. The latter only requires a little bit of modeling experience, to edit the vanilla stimpak. That being said, I did find a guide to convert a .nif to a format Blender could use via 3dsMax 2013 edition, and I do know how to use Blender. I tried exporting the file using nifskope and working with blender and then with 3dsMax 2018, in both cases the creation kit couldn't load the model.

 

I tried the plugin available on nexus mods and I couldn't get it to work. I also tried the plugin available here, it also didn't work. I've probably tried half a dozen other things over the past few months, nothing works.

Edited by BlueBox042
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GOOGLE.

I tried that, I went through multiple pages of google with different keywords and everything. I said that in my post, and I said why I was asking here.

Only need max if you are going to do models. Is that what you had in mind? Learning to use max is no small undertaking.......

 

I am curious about the version requirement though. Would the niftools plugins work with a newer version, and save in the proper format?? (I don't have the faintest idea.)

I wanted to make new hairstyles, and I wanted to make a mod that makes a weaker version of the stimpak and replaces most instances of stimpaks with a weaker version. The latter only requires a little bit of modeling experience, to edit the vanilla stimpak. That being said, I did find a guide to convert a .nif to a format Blender could use via 3dsMax 2013 edition, and I do know how to use Blender. I tried exporting the file using nifskope and working with blender and then with 3dsMax 2018, in both cases the creation kit couldn't load the model.

 

I tried the plugin available on nexus mods and I couldn't get it to work. I also tried the plugin available here, it also didn't work. I've probably tried half a dozen other things over the past few months, nothing works.

 

 

 

Why create a whole new model for a weaker stimpack?

 

Just copy the original stimpack, change the texture to a different color, and then edit the amount of healing it does in FONVEdit or the CK.

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Why create a whole new model for a weaker stimpack?

 

Just copy the original stimpack, change the texture to a different color, and then edit the amount of healing it does in FONVEdit or the CK.

 

I hadn't thought of that, I will try to do that tomorrow

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