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Script Comparision


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I'm coming from Fallout 4 (Papyrus) and want to create some scripts for Morrowind, however it's a huge downgrade in terms of possibilities

 

I thought about making a script attached to the cliffracers which would enable/disable them based on a random number, which is applied as soon as they are loaded

 

 

The Fallout 4 Version would be

Event Onload()
Int Rando = Utility.randomint(1,5)

If Rando == 1
Self.disable()
Else
Self.enable()
Endif

EndEvent

But is this translateable into a Morrowind script?

Is there some event akin to Onload()

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