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Gonna use both mod managers, have some questions


LadyMiseryAli

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Have the tutorial on how to make them play nice, so that's not the question. My question is, is it better to use DAI for cosmetic mods primarily, like hair, eyes, makeup and NPC changes, and use Frosty for things like game play mods and clothing/weapon changes? Or does it not really matter? I tried using frosty for everything and it just won't cooperate completely with the cosmetic/hair stuff.

 

Any feedback on this would be helpful!

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  • 2 weeks later...

I switched from DAIMM to Frosty entirely and I have no issues with cosmetic stuff whatsoever. There is a Conflicts tab where you can see whether your mods are playing nice or not.
I prefer Frosty because of its stability and the ability to make mods work in DLCs. DAIMM has a lot of issues with DLCs, especially when it comes to complexions and hair.

If you are adamant about using both mod managers, I'd suggest using Frosty for Character Creation stuff and other cosmetics, and DAIMM for technical mods.

 

Here is the bottom of my current load order in Frosty, if you'd like to use it for hair and complexions. It's just an example of how your load order should be if you want it to work.

Highlighted in yellow are optional cosmetic mods since you may want to use something else, and white are necessary.

Anto Anchor for Morrigan is a hair mod for her. The mod WINGS is a hairstyle for my EF Inquisitor. The last mod - Dreamcatcher for Solas - is a hair mod for him, and since it's a bundle mod it needs to be loaded last so it would play nice with other hairs. And remember: you can have only one custom texture hairstyle for your Inquisitor in the load order.

Everything works in all DLCs without a hitch.

mhZLcnt.jpg

Edited by Katarsi
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I switched from DAIMM to Frosty entirely and I have no issues with cosmetic stuff whatsoever. There is a Conflicts tab where you can see whether your mods are playing nice or not.

I prefer Frosty because of its stability and the ability to make mods work in DLCs. DAIMM has a lot of issues with DLCs, especially when it comes to complexions and hair.

 

If you are adamant about using both mod managers, I'd suggest using Frosty for Character Creation stuff and other cosmetics, and DAIMM for technical mods.

 

Here is the bottom of my current load order in Frosty, if you'd like to use it for hair and complexions. It's just an example of how your load order should be if you want it to work.

Highlighted in yellow are optional cosmetic mods since you may want to use something else, and white are necessary.

Anto Anchor for Morrigan is a hair mod for her. The mod WINGS is a hairstyle for my EF Inquisitor. The last mod - Dreamcatcher for Solas - is a hair mod for him, and since it's a bundle mod it needs to be loaded last so it would play nice with other hairs. And remember: you can have only one custom texture hairstyle for your Inquisitor in the load order.

Everything works in all DLCs without a hitch.

 

mhZLcnt.jpg

 

 

Thanks for your response. I ended up doing the opposite of what you do. DAI is mainly cosmetic stuff and Frosty is misc and no issues. It's just a pain in the arse to re-merge the DAI patch when I add stuff, then have to repair the game, then re-install it on Origins. It's a little tedious, but no issues beyond that.

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