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Spell Wheel VR


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#541
KwiatW

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In response to post #97618123. #97618738, #97620183 are all replies on the same post.


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Would like to make another case for this feature. Having all spells in both menus leads to clutter and waste of space but unfortunately is necessary for dual casting. Being able to place spell in one menu but still retaining the ability to dual cast would be very useful for people playing pure mages.

#542
Shizof

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In response to post #97618123. #97618738, #97620183, #108764358 are all replies on the same post.


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:thumbsup:

#543
henryslim

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In response to post #107519908. #107523463 is also a reply to the same post.


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Yes. Frostfall bars support please. Thanks for your mod.

#544
turulo

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Getting a lot of crashes when showing the wheel, is there a log I can inspect?

The first time I found out what was causing it by removing all my inventory and grabbing each item one by one, found out that it was SavrenX Lux Weapons (Molag-Bal Mace). Once I uninstalled that texture replacement it no longer crashed. Now it happens again after grabbing more items.

I'm also using PLANCK if it matters, but it crashes consistenly when showing the right spellwheel (left is fine).

#545
Shizof

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In response to post #109041663.


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Yes, if you enable logs from MCM -> Advanced page and try to open your right spell wheel, it should show names and formids of every orb in the log. Log location is -> "My Documents\my games\Skyrim VR\SKSE\SpellWheelVR.log".

Crash from showing an orb can only happen because of bad meshes/textures. If it crashes from showing in spell wheel, it would crash the game if you check it from inventory or in game as well.

Edit: I just tried Mace of Molag-Bal with SavrenX Lux meshes/textures, and I didn't get any issues when I spawned the wheel.

Edited by Shizof, 08 May 2022 - 12:50 AM.


#546
turulo

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In response to post #109041663. #109043113 is also a reply to the same post.


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From the log I can see all successfull orbs created, sadly it gives me no clue which one failed.

What's interesting is that I downloaded SavrenX's Molag Bal Mace again and the .nif files are different and the new download doesn't crash... Well I think that settles it.

Here's the section of the log:
Creating orb type:41 for number 13 -> Mace of Molag Bal - Count: 1 FormId: 233e3 - Right hand - Weapons\MaceOfMolagBal\TestMaceOfMolagBal.nif
Not sure why Skyrim doesn't blow alone with those corrupted nifs.

#547
Svinocop

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Wrist bars are really something! Thanks for adding iNeed bars, that really helps

Edited by Svinocop, 09 May 2022 - 09:44 AM.


#548
goldigger1990

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Any chance you could add cc survival mode bars?

#549
Shizof

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In response to post #109338163.


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I probably won't add support for that because it's not really available for skyrim vr. I suggest using one of the mods supported (it supports 6 of them) instead. And Frostfall and Sunhelm cold bars are planned to be added with the next update.

Edited by Shizof, 15 May 2022 - 02:11 PM.


#550
BetaBrainV1

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In response to post #98600498. #98609693 is also a reply to the same post.


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Glad I found this entry here instead of making a new one -

This mod is one of my essentials and I cant really envision playing without it. I would bump the value on separation of powers and spells though, especially with some other mods (Hunterborn, Campfire, Horses etcetc) where the abilities come from the form of powers. So things id only use every so often or while im walking around are stuck on my first page where i put my combat essentials




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