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Make traditions come true [may contain SPOILERS]


Seiichirou

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[Dear mods,
1. I didn't know whether to put it in the general Skyrim forum or here.
2. I only searched for the term "Bosmer" and "tradition" and couldn't find a matching topic. So, if a similar one is already existent, please... do whatever needs to be done]




WARNING! If you're not familiar with the basic Bosmeri traditions and want to find out by yourself, do NOT read this!

Note: This topic is not just about Bosmer. Any other race may be added.



So this strange thing happened to me: I was close to falling asleep when a thought started to poke my tired brain gently. After a short while, my brain looked at the small thought most irritated and was like:
"Hoy! ...erm..... uh... Woooooooah! *___*"

What did this thought look like and how did it come to existence?

I like playing Bosmer and I always try to do it as realistic as possible. Only eat meat and food that comes from animals. Sneaking as much as possible... who would want to eat all those people, getting in the way?
But simply killing and running is too tempting. And once I'v reached the point the archer and sneaking skills hit 100, I feel like the Bosmer becomes a bit too OP.
Example: My lvl 53 Nord (all perks archer and sneak) is a pushover compared to my lvl 38 Bosmer (all perks sneak, none archer)...
(For those, who would like to point out: "But why do you play an archer then?" - I don't see, why a Bosmer would want to specialize in melee...)

 

This could be prevented imho, by adding some more "Bosmerism" to the Bosmer.

I don't have any experience making mods, so I'll just throw in some ideas:

- No trouble digesting meat, fish, flesh, milk, cheese or honey.
- Feeling sick when eating other kinds of food. (Evolution: After all that time Bosmer should have trouble digesting such. And my suggestion for "feeling sick": The stamina is low and only rises slowly. Imagine how you feel, when you're too full or ate something, your stomach can't handle that well.)
- Every time you gather flowers, mushrooms or other things growing from soil/stones/trees/..., you get a certain amount of health damage. Or maybe something like the opposite of the gift of charity.
- No trouble, if you take e.g. flowers that are lying on a board, or if you buy stuff like that.
- Every time you kill a person, a slice of flesh is added to you inventory.
- You have to eat it within three days. If not, it starts to rot, gets poisonous and will damage your health continually. But never enough to kill a character.
- You can only eat a certain amount of food, otherwise you'll get stuffed and start to feel sick. (Should be like that in general imo; will make you think twice, if you stuff yourself with 10 venison chops, four cheese wheels and 25 apples during a battle, just to restore your health....)
- You can't drop or sell this flesh or use it for alchemy. But you can give it to your follower or other Bosmer for free. Bosmer will consume it right away, until they're stuffed. Other followers will not consume it and the poison effect will start after three days. Every time their health gets hurt that way, their level of trust in you will drop until they leave you (once that happens, the flesh needs to disappear from their inventory!).
- You can't get them to follow you again.
...(add more suggestions or changes from your side)

- [Just for the fun of it: There should be a way to make the Wild Hunt possible. So if you feel, you want to go on a killing trip, you can activate that power, but it's a one way street. The only way to stop it is to get killed by NPCs. But each time you consume another person or animal, your health gets restored a bit. The idea is ridiculous somehow, but if you want to make your game as close to canon as possible, then... well...]


I guess it will get "Bosmer fans" to understand the way their favourite race thinks even better. Maybe some will start to see them not as small and cuddly as they used to anymore. Because they are not.
(Sorry, but I'm not a friend of this "Lord of the Rings-beautiful Elven race"-thinking. This is TES. I wish people would stop mixing it up.)

And of course it will make playing a Bosmer a bit of a challenge.

 

To all of you, who have experience in making mods: Would this be possible? If so: Is there anyone, who would be interested making it real?
To me this would be.... yay! :biggrin: I would help in any way I can.

Are there other ones, who would feel that way, too? Any suggestions, improvements, criticism?
Or are there other races that didn't get a proper ingame refinement of this kind yet and are in desperate need of one?

Edited by Seiichirou
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"The Green Pact is a strict code upheld by the Bosmer of Valenwood, which prohibits the use of any wood or vegetable matter of Valenwood as building materials, and requires that Bosmer be strict carnivores. This non-vegetarian practice is part of the Meat Mandate, a section of the pact that also states a Bosmer must eat his fallen enemy; [...]" (http://www.uesp.net/wiki/Lore:Green_Pact)

 

""They are exclusively and religiously carnivorous. They cannot, or will not, eat anything that is plant-based. They eat game, beastfolk, each other, or meats imported from other regions. This part of the Green Pact is known as the Meat Mandate, and, among its other rules, it requires that a fallen enemy must be eaten completely before three days pass. [...]" (http://www.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/Aldmeri_Dominion)

 

:happy:

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I think what bosmer need is something like Harrier from Excellent. An excuse to go and hunt animals other than "cuz rp".

I....uh.... I don't get the first part, sorry.

 

 

Just to avoid any misunderstanding: My main focus wouldn't be on "hunting animals", but on the problem of a Bosmer having to eat people s/he has killed. Only feeding on meat etc. instead of anything else doesn't need a mod. I guess everyone will agree on that. Adding a little bit of trouble about eating plant-based stuff would be a nice extra though.

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