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Need help making Fook2 and Marts Mutant Mod work


Mousekewitz

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Hello, I've been having trouble lately getting fook2 and marts mutant mod to work nicely with each other. I've kept my mods to a minimum but for some reason I can't get the game stable at all. Below is my current load order for my game.

 

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] CALIBR.esm
[X] FOOK2 - Main.ESM
[X] FOOK2 - [DIK] DLC Improvement Kit.ESM
[X] Mart's Mutant Mod.esm
[X] CASM.esp
[X] DarNifiedUIF3.esp
[X] FOOK2 - Main.esp
[X] FOOK2 - [DIK] DLC Improvement Kit.esp
[X] FOOK2 - Main [Hotfix].esp
[X] FOOK2 - DIK [Hotfix].esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] MMM, FOOK2.esp
[X] MMM, FOOK2 - DIK.esp
[X] Flora Overhaul.esp

 

I've tried making a merged patch but all that does it make my game crash even faster.

I've made sure to activate archive invalidation through FOMM.

 

I currently have the GOG version of Fallout 3 which has the 4gb aware patch and the cpu fix in the ini settings.

 

And I've also tried multiple clean reinstalls for fallout 3 and re-downloaded every single mod that I use to make sure that no files were corrupted. But nothing helps!

 

My problem is that whenever I start a new game everything runs fine up until I leave the vault and explore around the first area. When I make my way to the Springvale school and fight the raiders my game becomes unplayable. I am able to kill a few and explore inside the school before my game just freezes. This happens no matter what I do, and usually the rest of my saves from CASM are also affected. I really don't understand what is going on as I've kept the amount of mods I have small.

 

Usually when I deactivate all the FOOK2 stuff in my load order the game becomes much more stable and doesn't crash in the spots where it usually does.

 

So far I've tried cleaning all the dirty mods with FO3edit but that didn't really help at all. I've noticed on LOOT it says that for FOOK2 - [DIK] DLC Improvement Kit.ESM "This plugin has a header version of 0.85, which is less than the game's minimum supported header version of 0.94."

 

Could this be the reason my game is crashing? If so, how do I change the header version of the ESM to 0.94?

Edited by Mothman420
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Discovered it was the updated unofficial fallout 3 patch. On the fook2 page it says it's okay to use the patches, but after reading through the fook2 comments section I found out it was indeed that patch. He should not recommend any unofficial patches for his mod in it's current state. If anyone else has crashes, try to not use the patch and see if makes your game more stable. FOOk2 and Marts Mutant Mod are both great overhauls that everyone should try!

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