You can customize the Knight one to change it, but for adding anything I'd need to add a button

NPC Spawner Spell (U9.1)
Started by
Site Bot
, Apr 06 2021 04:09 am
474 replies to this topic
#91
Posted 18 April 2022 - 12:31 am

#92
Posted 20 April 2022 - 08:54 pm

noted.
I did have one question after using this though; is there a way you could randomize the spawns, both in clothing and face? it seems that everyone is the same, and the thing I liked about your previous versions was the slight randomness to each individual spawn (Hair/beard, helmet or no helmet). I feel it's a bit of a slight disappointment in certain circumstances to have the exact same clone spawn. Perhaps you could make use of the 'Table' aspect in the container JSONs, or some other way if that doesn't work.
I did have one question after using this though; is there a way you could randomize the spawns, both in clothing and face? it seems that everyone is the same, and the thing I liked about your previous versions was the slight randomness to each individual spawn (Hair/beard, helmet or no helmet). I feel it's a bit of a slight disappointment in certain circumstances to have the exact same clone spawn. Perhaps you could make use of the 'Table' aspect in the container JSONs, or some other way if that doesn't work.
#93
Posted 23 April 2022 - 02:07 am

Am i missing something? one day its random hair styles and stuff and the next every spawn is bald?
#94
Posted 24 April 2022 - 09:00 pm

Side effect of removing the equipment, I'm working on fixing it
#95
Posted 26 April 2022 - 09:34 pm

Is sectory needed for this to work, if not then are there potential other reasons the spell won't show up in the spell menu
#96
Posted 26 April 2022 - 09:37 pm

There are no requirements. I do not know of any potential causes for it to not show up on the wheel unless you're trying to use it on either a pirated copy of the game or Nomad
#97
Posted 03 May 2022 - 06:54 pm

Well done with this mod. Tho I admittedly rather miss the old way of switching modes. It would really be awesome if it was a option to enable disable somehow. I really loved to just set up scenarios with this without the need for any menu, which now isn't the case anymore sadly.
#98
Posted 05 May 2022 - 11:23 am

go to old ones and then download the one from 24 october 2021
#99
Posted 08 May 2022 - 07:18 pm

?
are you updating for u11 beta ?
#100
Posted 08 May 2022 - 08:20 pm

It's in my discord server, I won't publish mods for the beta because I don't condone people modding their game and then bothering the devs with bugs while they're working hard for us to enjoy the full release soon
Edited by TalionSolaris, 08 May 2022 - 08:21 pm.
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